Combat Guide by Flameturtle

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Combat Guide by Flameturtle & Friends

Postby rewan » Thu Sep 03, 2015 12:33 pm

Archiplex wrote:Gained from a boar with a bow equipped.

Just wanted to add this, my friend received it in same way.

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http://puu.sh/jYq6p/faf8a74113.jpg
Artful Evasion:
Costs: 2 IP
Block Weight: Unarmed Combat
Blocks Against: Striking, Sweeping
Cooldown: 45
Duration 275
Note: If destroyed by an opponent, Artful Evasion gains you 4 IP against that opponent
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Re: Combat Guide by Flameturtle & Friends

Postby Flameturtle » Thu Sep 03, 2015 9:14 pm

Added jorbs description of combat discoveries.
Flamturtle's Haven & Hearth 2.0 Combat Guide! http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40466 - Remade for its 5th Anniversary!
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Re: Combat Guide by Flameturtle & Friends

Postby loleznub » Thu Sep 03, 2015 9:44 pm

It would seem that badgers have about 175 hp
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Re: Combat Guide by Flameturtle & Friends

Postby Karede » Thu Sep 03, 2015 9:59 pm

CloudJhi wrote:
CloudJhi wrote:UA 11.
Bats use sweeping and backhanded attacks.
Did between 102-108% damage per hit.
Couldn't pay enough attention to the damage I was dealing, but suffice to say I went down before it did. Time to lick my wounds, thank jorbtar for healing while offline.


Minor correction, bats have two attacks. Sweeping and backhanded. It can attack and drain your backhanded blocks while ignoring jumps. Backhanded attacks seem to be favored more.

So it's not a combined attack like ant's backhanded+striking?
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Re: Combat Guide by Flameturtle & Friends

Postby CloudJhi » Thu Sep 03, 2015 10:49 pm

Karede wrote:So it's not a combined attack like ant's backhanded+striking?

It is not. I had my Watch Its Moves and Sidestep drained while my Jumps were completely ignored.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Combat Guide by Flameturtle & Friends

Postby rewan » Fri Sep 04, 2015 12:53 am

So about hp:
Boar ~300
Dear ~180 (oneshot 181, 170 wasn't)
Horse ~400 hp (3 arrow)
Mouflon ~100 (maybe same ass fox, oneshot 125)
Fox ~100 (oneshot 120)
Bear ~500, when less then 200 have RAGE!
Badger ~180
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Re: Combat Guide by Flameturtle & Friends

Postby CloudJhi » Fri Sep 04, 2015 12:57 am

Hunted two bears with my team so far. It took 6 arrows each time, rage by the fifth arrow
Highest damage of 175 and lowest of 162 so averaging around 168 *6 for their health. Closer to one thousand.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Combat Guide by Flameturtle & Friends

Postby Jesus_Smith_Nandez » Fri Sep 04, 2015 3:52 am

Watch it's moves' duration is 200 in-game, not 20. It seems to be flatly better than sidestep
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Re: Combat Guide by Flameturtle & Friends

Postby Hervarth » Fri Sep 04, 2015 5:27 am

Has anyone found any blocks that use mc? I've equipped a shield in case this increases the chance of discovering them, but no luck so far..
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Re: Combat Guide by Flameturtle & Friends

Postby rewan » Fri Sep 04, 2015 9:29 am

CloudJhi wrote:Hunted two bears with my team so far. It took 6 arrows each time, rage by the fifth arrow
Highest damage of 175 and lowest of 162 so averaging around 168 *6 for their health. Closer to one thousand.

You hit with all 6 arrows?

It tooks me 4 arrow and ~150 ua dmg to kill him.
The last two hits was with arrow and first make him raged and last kill him, and i think that after first he have about 50hp left

Also, get Quick Dodge from ants
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