So, it's been over a week now and we know that oathing is NOT a thing. What shall we do? Trading will, at the end of the day, be VITAL. Especially for hermits. Every settlement can supply themselves everything of regular q, but everyone will need some stuff from high q base nodes. High q soil/wate/clay etc etc. We WILL need to TRADE.
So how do we go about this? If there is an open skype chat conversing on a solution, would be nice if you went public with your ideas or atleast gave some notice to the community.
Atm we only really have 3 options:
1. Trading hub (lolno)
2. Travel between villages secretly.
3. Merchant caravans.
Here's the deal with the 3rd one and why I think it's going to be the one we should default to :
Create a merchant association with dedicated MERCHANTS. People who would go in a caravan with a mercenery squad, going from village to village, taking up goods and then moving on to the next. They would get the goods from village A, drop em at village B and get the return goods. Keep going on their way and then eventually land back at Village A, dropping the goods and getting a payment.
This of course has the 2 issues. a) the need of extreme trust between the villages and merchants and b) defense tools vs asshats like Dis/AD etc etc etc. This whole thing could make for great gameplay and a lot of pvp action for pvpists, whilst being vital for villagers. Having these merchants and their paths be public is,ofc, absurd, but some "for hire" paths should exist. Maybe a merchant caravan in each side of the map, doing runs only in that quarter of the map. Who knows?
Any ideas, guys? Cause we WILL need to do something.
By the way, what about coins? I think currency could actualy become a thing now. Merchants would get orders and trade coins for goods. The point system itself could stay. Would be the same as IRL, with different villages having different rates and merchants looking for good deals.