LaserSaysPew wrote:Weight doesn't increasy dmg for unarmed, str does, doesn't increase dmg with weapons either. What does it do for attack moves?
Sevenless wrote:LaserSaysPew wrote:Weight doesn't increasy dmg for unarmed, str does, doesn't increase dmg with weapons either. What does it do for attack moves?
Increases the ability to penetrate enemy blocks, or makes your blocks stronger.
My guide does note this, have a read through the combat section for the full mechanics if you're curious
LaserSaysPew wrote:Tried reading combat guide buy didn't find anything about weights. I kinda assumed it does that but wasn't sure. Thanks!
All moves have something called “Combat Weight”, which is how well the attack is able to penetrate enemy blocks. This stat for our Beginner Fu deck is always just your UA skill compared to the enemies defense skill (for animals this will always be their UA stat naturally, but players could use blocks with their melee skill). In my previous example we see that the ant wasn't able to break my Quick Dodge defense because I had significantly higher UA during the fight (30 to be precise). Quick attacks like the Striking Punch are good at chewing through blocks the ants put up, allowing openings for the more damaging Backhanded Left Hook to hit. And of course, if a style isn't being blocked all damage goes straight to their HP
Sevenless wrote:LaserSaysPew wrote:Tried reading combat guide buy didn't find anything about weights. I kinda assumed it does that but wasn't sure. Thanks!All moves have something called “Combat Weight”, which is how well the attack is able to penetrate enemy blocks. This stat for our Beginner Fu deck is always just your UA skill compared to the enemies defense skill (for animals this will always be their UA stat naturally, but players could use blocks with their melee skill). In my previous example we see that the ant wasn't able to break my Quick Dodge defense because I had significantly higher UA during the fight (30 to be precise). Quick attacks like the Striking Punch are good at chewing through blocks the ants put up, allowing openings for the more damaging Backhanded Left Hook to hit. And of course, if a style isn't being blocked all damage goes straight to their HP
Relevant paragraph, cheers. From my beginner guide, not flameturtle's combat guide in case you meant you were reading that.
Sevenless wrote:Tea was pretty useless in legacy too. Same basic concept, more stam but not worth the effort. Black tea uses the herb table's quality twice. If your herb tables were higher Q than your tea leaves, this was good. Usually they weren't, so yet again not an overly important thing.
I'd bet there'll be an experience or two related to it at some point if that's a concern.
Edit: seem to think there was a rather nice tea leaf curio that could be made though.
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
Scoodles wrote:Sevenless wrote:Tea was pretty useless in legacy too. Same basic concept, more stam but not worth the effort. Black tea uses the herb table's quality twice. If your herb tables were higher Q than your tea leaves, this was good. Usually they weren't, so yet again not an overly important thing.
I'd bet there'll be an experience or two related to it at some point if that's a concern.
Edit: seem to think there was a rather nice tea leaf curio that could be made though.
Eh?
It increased the amount of LP you gained by 20%, which was pretty handy
I always had a pot of tea with me on my adventures
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