Question about growing trees

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Question about growing trees

Postby Merla » Thu Sep 17, 2015 2:25 am

So in the previous version of Haven & Hearth, when you planted trees to close to other objects they may get stunted and stop growing. Has this also been implemented in Haven & Hearth 2? If so it's not something I enjoy having, especially as there is no clear way to tell if a tree has been stunted besides waiting long periods of time. I also feel that in Haven & Hearth 2, almost all trees should *visually* have enough space to grow on a single tile or one tile apart. If stunted tree growth has been implemented, I'd love to request a way to tell perhaps based on the forestry skill or something when you examine a tree? Would also be useful to know how many tiles away the particular tree has to be for safe growth, perhaps with that skill you could also see that information on the tooltip. Anyway, as I said, I'd much rather not have stunted tree growth as I always found it a hassle and not a fun game mechanic, and it personally feels more like something that made more sense to me in the 2D version of H&H rather than the 3D version.
Last edited by Merla on Thu Sep 17, 2015 2:37 am, edited 1 time in total.
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Re: Question about growing trees

Postby nuker22110 » Thu Sep 17, 2015 2:29 am

+1 i left legacy hnh because i was so bored of waiting for the damn mulberry tree to grow and not being able to tell if it was stunted
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Re: Question about growing trees

Postby Sevenless » Thu Sep 17, 2015 2:35 am

It seems so far that walls don't stunt the growth. I planted a test spruce right beside my palisade and it just hit growth stage 5 I think.
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Re: Question about growing trees

Postby Merla » Thu Sep 17, 2015 2:38 am

Sevenless wrote:It seems so far that walls don't stunt the growth. I planted a test spruce right beside my palisade and it just hit growth stage 5 I think.

Thank you for this information. Visually it looks as though any tree could grow next to anything, but I wanted to make sure, and would love to have a developer comment on all of this if possible.
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