Crops on Trellis

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Crops on Trellis

Postby AlecGrey » Thu Sep 17, 2015 8:15 pm

So do the crops on the Trellis go up in ql? Or am I expected to wait 2 weeks to get my first batch of grapes, tear down the trellis and then rebuild to plant the better ql seeds?
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Re: Crops on Trellis

Postby Sevenless » Thu Sep 17, 2015 8:24 pm

Since we haven't heard otherwise, safe to assume grapes are just gonna go up in Q incredibly slowly. Beehive should cut the growth timer down to something like pumpkins though.

Grapes produce infinite harvests now though, so you don't have to destroy them every time if you don't want to.
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Re: Crops on Trellis

Postby MagicManICT » Thu Sep 17, 2015 8:31 pm

I think I had read something from jorb about grapes taking about 2 weeks to develop, but after that, they can be harvested every few days. I'd have to dig to see where it was I saw that at.

Note that now that I'm getting hops, they are regrowing every few days without having to replant. I've not checked quality closely, though, just harvested to plant a few more hops. I just harvested some yesterday, and I'll keep track of what the next are if I'm still at my current location when they regrow.

I think I saw someone say something about putting a trellis every other row so you could walk between them... Yeah, would be nice if you could put them every row and walk between to farm, but leaving 1/3 lanes empty gives enough room to harvest ++-TT-TT-++-TT-TT-++-TT-TT-++; ++ is an empty tile, TT is a trells (figured this would be obvious if any thinks about it, but sometimes you just do and don't think about planning first.)
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Re: Crops on Trellis

Postby jorb » Thu Sep 17, 2015 9:04 pm

AlecGrey wrote:tear down the trellis and then rebuild to plant the better ql seeds?


That's what it's like right now, at least. Or just replant the new, hopefully improved batches and keep harvesting the old ones.
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Re: Crops on Trellis

Postby AlecGrey » Thu Sep 17, 2015 11:21 pm

Well then how about the crops increase ql slowly on their own. Ever say 2 to 3 harvests. I mean that way they improve but not super quickly
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Re: Crops on Trellis

Postby MagicManICT » Thu Sep 17, 2015 11:36 pm

jorb wrote:
AlecGrey wrote:tear down the trellis and then rebuild to plant the better ql seeds?


That's what it's like right now, at least. Or just replant the new, hopefully improved batches and keep harvesting the old ones.


I'm fine with this if this is the way you want it. Give us an option to tear up/dig up old plants if it stays this way, please.
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Re: Crops on Trellis

Postby AlecGrey » Fri Sep 18, 2015 4:15 am

MagicManICT wrote:
jorb wrote:
AlecGrey wrote:tear down the trellis and then rebuild to plant the better ql seeds?


That's what it's like right now, at least. Or just replant the new, hopefully improved batches and keep harvesting the old ones.


I'm fine with this if this is the way you want it. Give us an option to tear up/dig up old plants if it stays this way, please.


At least give us this Replacing trellis are unnecessary pain.
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Re: Crops on Trellis

Postby Sevenless » Fri Sep 18, 2015 4:19 am

Yeah that'd be a nice right click option.
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Re: Crops on Trellis

Postby Avu » Fri Sep 18, 2015 4:58 am

Well if you really want this to be like this the q increase should be way higher per generation and some variation so you're not stuck 2 weeks with -10. I would prefer it a lot more if there was some way to increase q each harvest rather than replanting it each time though. And definitely give us the tools to remove them easily.
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Re: Crops on Trellis

Postby Malke » Fri Sep 18, 2015 6:30 am

Does trellis q effect anything? Also why are they so stamina heavy to build.. I can build like a whole house in one second.. I should just shut my mouth before they make it drain more stam to build houses ;-;
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