Nodes seem to be more... Persistent? Like if I walk 10 tiles off a node the quality seems pretty much the same as opposed to old haven where it seemed like you lost 1q or more per tile away from node peak.
My question is. Does anyone have solid-ish information on how nodes work in this version? Do they still center at the point of a grid like old haven, or are they just ape shit all over the place? I think node qualities change "per grid" but I don't have high enough survival to make sure that a decent node centers on the grid intersections like old haven.