Seed Quality

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Seed Quality

Postby Vraatjuh » Wed Sep 23, 2015 3:29 pm

Small example to explain my question:

I have 6 seeds with Q 21-26-5
I have 14 seeds with Q 16-11-22

When put together this should give an average Q of 17,5 - 15,5 - 16,9.
The result you get however is Q 17-15-16 --> All quality is rounded down, no matter what decimal.

Is the new Quality of the seeds rounded down to 17-15-16 or will the system still use the decimals?
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Re: Seed Quality

Postby Sevenless » Wed Sep 23, 2015 3:40 pm

Still use decimals...? Haven has flat rounded down quality since W5 at least on everything.
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Re: Seed Quality

Postby Vraatjuh » Wed Sep 23, 2015 3:46 pm

Sevenless wrote:Still use decimals...? Haven has flat rounded down quality since W5 at least on everything.


But with the new system of stacking seeds of different Q this just wrecks quality. That's why I was hoping they changed it in some way. In the worst case you can lose 2.7 points on average Q just by stacking seeds.
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Re: Seed Quality

Postby Sevenless » Wed Sep 23, 2015 3:55 pm

You're not supposed to be farming multiple strains of the same crop. If you plant only 1 quality, when you harvest you also get a single quality harvest. There's no stacking because everything you pick up is identical.

Once you get a homogeneous crop the stacking issue isn't important.
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Re: Seed Quality

Postby Vraatjuh » Wed Sep 23, 2015 4:11 pm

Sevenless wrote:You're not supposed to be farming multiple strains of the same crop. If you plant only 1 quality, when you harvest you also get a single quality harvest. There's no stacking because everything you pick up is identical.

Once you get a homogeneous crop the stacking issue isn't important.


"not supposed to". Wouldn't it be a lot smarter to raise let's say 3 (3x3) strains instead of 1 (3x1) to raise Q? 3 times the change to raise Q and with one good strain you have enough seeds to cover for 2 bad growths on the other 2 (assuming u get 15 seeds).

Or am I missing something?
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Re: Seed Quality

Postby Sevenless » Wed Sep 23, 2015 4:25 pm

But what happens if you get a strain that outcompetes the others? Better RNG on it? Either you trash its quality by mixing down with the other strains, or you replace your other strains with it (and back to homogeneous crops we are).

There's been some discussion in critiques about players not being able to influence the farming quality as it is currently. I'd say it's not worth the bother to multi strain right now considering farming may be tweaked/get new implementations in the nearish future.
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Re: Seed Quality

Postby Okocim » Wed Sep 23, 2015 4:51 pm

It might be a little bit offtopic, but how the strain's works?
If i plant seeds of the same quality in the same place outcome would be identical right?
so, how to make it different? Plant it in 3 different places? how far from each other they have to be?
Plant it with some time gap? how long the gap should be?
Or do i have to make sure that quality of seeds I'm planting differs, for example mixing it with seeds from previous harvest?
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Re: Seed Quality

Postby Vraatjuh » Wed Sep 23, 2015 5:43 pm

Sevenless wrote:But what happens if you get a strain that outcompetes the others? Better RNG on it? Either you trash its quality by mixing down with the other strains, or you replace your other strains with it (and back to homogeneous crops we are).

There's been some discussion in critiques about players not being able to influence the farming quality as it is currently. I'd say it's not worth the bother to multi strain right now considering farming may be tweaked/get new implementations in the nearish future.


But you replace your other strains with it on different times. Which would affect the Q differently and therefor give you the advantage of 3 different strains with 3 different outcomes again. At least that is how I assumed it worked/works.
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Re: Seed Quality

Postby MagicManICT » Wed Sep 23, 2015 5:49 pm

Each 300x300 (if I recall right... may be slightly larger or smaller) area gets a new random seed every 5 hours under the new mechanics. Compare to the old mechanic where each plant used its own random number. This means that all cops you plant right now, 3 hours from now, and a minimap away 1 hour from now will all have quality values change exactly the same way.

To make sure you are quality grinding effectively, use small fields and keep track of those 5 hour windows if you can by logging in, harvesting a smaller section, and replanting it. If you need lots of strings or cloth, then by all means mass plant a large field.

The devs are still tweaking the system. A recent patch adjusted the random quality range a bit to help out with depressed qualities.
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Re: Seed Quality

Postby Carebear » Wed Sep 23, 2015 7:07 pm

I am still recovering from the initial Q bug, but rather than try to do strains I am just re-planting the highest average Q seeds when I can. The auto-combine and averaging is really a huge pain for any seeds if you are doing large farms. I suspect over time it will get better, but it seems to just significantly slow down the advancement as it is currently implemented.

Is there an advantage to pushing 100/0/0 or similar? or by strain do you just mean maxing one and ignoring the other two?
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