Question about quality grind

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Question about quality grind

Postby Kinglazy » Mon Sep 28, 2015 8:25 pm

I am having trouble determining the variables that takes in to account for quality grinding and I am not sure if they have been changed from old haven. I am going to list what I think goes in to calculation from the basic and correct me if I am wrong.

Silk cloth: moth eggs, cauldron, water, herbalist table, netting wheel and loom. Also the dexterity and sewing of the character.

Steel: ore, mining tool, smelter, coal, refinery, wrought iron and steel crucible. Also the strength and mining of the charterer.

Planted trees: water, soil, seed, growing pot, herbalist table and nearby planted trees
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Re: Question about quality grind

Postby Garfy » Mon Sep 28, 2015 9:48 pm

Everything relies on dirt, water and clay. If you have these in high quality you should be able to translate this into high qualities in other areas. If you lack these 3 things in high quality, it's not even worth trying to grind quality, go look for them instead.
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Re: Question about quality grind

Postby MagicManICT » Tue Sep 29, 2015 4:01 am

mining tool shouldn't have any effect on ore, and eventually metal, produced. If you don't believe me, get the best and worst tool you can use to mine that spot and see. And a character doesn't have a mining score. It's a composite of strength and tool quality, and determines the hardness of rock you can dig. (poorly worded, hope my meaning gets through)

nearby trees may or may not have an effect, but they never did before. Maybe you should post the information you have as to why you think this.

A better solution to this problem is track what you start with, figure out what you finish with, and figure out where things are changing. Track hard numbers, don't go off "it looks like this"

Garfy wrote:Everything relies on dirt, water and clay.


So I have to have q1000 soil to get q1000 carrots to feed to my q1000 cows? Damn, that's gonna suck.
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Re: Question about quality grind

Postby Garfy » Tue Sep 29, 2015 4:05 am

MagicManICT wrote:So I have to have q1000 soil to get q1000 carrots to feed to my q1000 cows? Damn, that's gonna suck.


I don't know if it's the case anymore, but in legacy yeah. If you didn't farm on high quality soil, then the quality of your crops would increase slower.
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Re: Question about quality grind

Postby MagicManICT » Tue Sep 29, 2015 4:34 am

You must have missed the q1200 carrots posted just before the start of w8. The best announced soil quality was somewhere around 100, and devs have stated the best quality of any resource in any world was around 120. Higher natural resources help get quality to the "grind point" faster, but they aren't necessary to keep grinding.
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Re: Question about quality grind

Postby Kinglazy » Tue Sep 29, 2015 5:21 am

Guess I will start searching for high quality of water, clay and soil. But what about silk?

MagicManICT wrote: Maybe you should post the information you have as to why you think this.

I've read some where that crops now effected by the quality of other crops nearby, I assumed it's the same with planting trees.
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Re: Question about quality grind

Postby MagicManICT » Tue Sep 29, 2015 5:26 am

No, crops are randomly changed in quality based on time and space, and the proximity of other crops has nothing to do with it. Any crops planted within a five hour window and inside a 300x300 area (believe it's this size) will all have the same random seed for quality changes, so if you plant 50 carrots, you'll get 50 carrots of identical quality. (Assuming they were all the same quality to begin with.)

If you use this to hypothesize that it applies to trees, too, it wouldn't be a bad starting point for figuring out tree quality changes.
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Re: Question about quality grind

Postby Bearcub » Wed Dec 02, 2015 2:40 pm

MagicManICT wrote:Any crops planted within a five hour window and inside a 300x300 area


What a dissappointment :( But at least I understand for now why have I got so many identical carrot and beetroot. Do you recommend to plant crops in different time? To have like more space for q grind?
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Re: Question about quality grind

Postby Avu » Wed Dec 02, 2015 2:47 pm

That info is outdated and I don't think it was ever true despite jorb claiming it so. Well the 5 hour part is wrong it changes faster. And I think the area doesn't work like one would assume from just reading the text.
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Re: Question about quality grind

Postby Bearcub » Wed Dec 02, 2015 2:58 pm

Avu wrote:That info is outdated and I don't think it was ever true despite jorb claiming it so. Well the 5 hour part is wrong it changes faster. And I think the area doesn't work like one would assume from just reading the text.


Well, once the topic is pretty old I guess someone should've figured out by now at least the time it takes "to change" crop q variance. If those "5 hours" or "range" are wrong then how do you farm? :)
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