Does Agility really influence cooldowns?

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Does Agility really influence cooldowns?

Postby Undefined » Sat Oct 03, 2015 12:17 pm

Agility is another relative stat, where your agility compared to your opponent changes how fast your moves execute.


Just been doing some experiments with writing a little bit of code to extract the Delta value of this, taking the combat move cooldown and comparing it to the value received from the server which determines the actual cooldown.

With 39 agility:

I fought a frog... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought an ant ... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought a fox... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought a mouflon... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0

Where did this info come from, is it just speculation?
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Re: Does Agility really influence cooldowns?

Postby TeckXKnight » Sat Oct 03, 2015 12:20 pm

It's how it worked in legacy Haven. If Agi doesn't affect combat though, then what does it affect?
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Re: Does Agility really influence cooldowns?

Postby Undefined » Sat Oct 03, 2015 12:29 pm

It definitely doesn't seem to affect blocks which confused me.
Though I did get a delta of 31% when attacking an ant, and 0% fighting a fox just now so it looks like agility only affects attacks and has no relevance on blocks. Don't I feel silly now? I guess that's useful info to know though.
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