Agility is another relative stat, where your agility compared to your opponent changes how fast your moves execute.
Just been doing some experiments with writing a little bit of code to extract the Delta value of this, taking the combat move cooldown and comparing it to the value received from the server which determines the actual cooldown.
With 39 agility:
I fought a frog... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought an ant ... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought a fox... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
I fought a mouflon... Cooldown value of quick dodge: 20 (@0.06 seconds per) = 1.2ish, value received 1.2ish, adjustment = 0.0
Where did this info come from, is it just speculation?