I've just been essentially swinging my rod left and right hoping to get fish.
Is there a trick to it? Or just mash buttons?
mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.
But yeah, I'm in the process of mapping them.
lordrio wrote:mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.
But yeah, I'm in the process of mapping them.
How do you differentiate between the ones that increase catch or decrease it? There aren't really any feedback to go on.
]mamotromico wrote:lordrio wrote:mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.
But yeah, I'm in the process of mapping them.
How do you differentiate between the ones that increase catch or decrease it? There aren't really any feedback to go on.
There are 3 animation stages that references how filled/empty the bar is. If you hit a message/answer combination that causes a change on animation, then you know that combination raises/decreases the bar. Do that enough times and you can get a lot of information on a map.
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