How does the casting rod minigame work?

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How does the casting rod minigame work?

Postby Smoopadoop » Mon Oct 05, 2015 12:31 am

I've just been essentially swinging my rod left and right hoping to get fish.

Is there a trick to it? Or just mash buttons?
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Re: How does the casting rod minigame work?

Postby mamotromico » Mon Oct 05, 2015 3:32 am

Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.

But yeah, I'm in the process of mapping them.
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Re: How does the casting rod minigame work?

Postby lordrio » Mon Oct 05, 2015 3:55 am

mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.

But yeah, I'm in the process of mapping them.

How do you differentiate between the ones that increase catch or decrease it? There aren't really any feedback to go on.
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Re: How does the casting rod minigame work?

Postby mamotromico » Mon Oct 05, 2015 4:04 am

lordrio wrote:
mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.

But yeah, I'm in the process of mapping them.

How do you differentiate between the ones that increase catch or decrease it? There aren't really any feedback to go on.


There are 3 animation stages that references how filled/empty the bar is. If you hit a message/answer combination that causes a change on animation, then you know that combination raises/decreases the bar. Do that enough times and you can get a lot of information on a map.
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Re: How does the casting rod minigame work?

Postby nuker22110 » Mon Oct 05, 2015 5:48 am

mamotromico wrote:
lordrio wrote:
mamotromico wrote:Each fish is a flowchart/maze where some message/answer combination will increase a invisible "catch" bar. When you fill it, yo get a fish. Some of the combinations drain from the bar, and you can fail it.

But yeah, I'm in the process of mapping them.

How do you differentiate between the ones that increase catch or decrease it? There aren't really any feedback to go on.


There are 3 animation stages that references how filled/empty the bar is. If you hit a message/answer combination that causes a change on animation, then you know that combination raises/decreases the bar. Do that enough times and you can get a lot of information on a map.
]
would you mind sharing said map of what you have so far so we may contribute to it?
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Re: How does the casting rod minigame work?

Postby insanechef » Mon Oct 05, 2015 1:46 pm

if you could share it or show a draft of the map id be happy to contribute or start my own.
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Re: How does the casting rod minigame work?

Postby mamotromico » Mon Oct 05, 2015 4:22 pm

I plan to share the mapping process when I have one complete map (and also share it). My Zander map is almost there, but I'm starting to think that the moon phases are still there and affect maps/fish probability, I'm having a hard time finding the Zander map again, even though I'm using the same lure in the same spot and the same time of the day.
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