Help with the Hermitage

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Help with the Hermitage

Postby krazyfool » Tue Oct 13, 2015 1:23 am

I'm a lowly lonely hermit and I was wondering if I could ask either fellow hermits or powerful tryhard overlords what I should prioritise in a final spot for my hermit hovel. I've already built a small settlement which was my first camp with all the essentials, but i'm looking to move to a more permanent residence. I've read Sevenless's guide, but any help the community can offer would be great. Also on a side note I really need to find some Mouflon to wool but I can't find any for the life of me despite trawling acres of green grassy terrain. Any suggestions on where I'm going wrong?
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Re: Help with the Hermitage

Postby DDDsDD999 » Tue Oct 13, 2015 1:44 am

For base building: It is highly recommended to have some cave systems around in order to easily find ore. If you have some lp put into survival, you might also want to look for high quality water, clay, and soil nodes in the area. Swamps with good quality dragonflies and lady's mantles are pretty nice too.

For finding mouflon, if the terrain's green (or pink) and you can sprint on it, mouflon probably spawn on it and you can run on it with very minimal stamina loss. Try to run on it to cover as much area as possible. If clovers spawn on it is also another good indicator that it spawns mouflons, make sure you have one on hand when you find them or if you find a horse so you can cover even more area even faster.
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Re: Help with the Hermitage

Postby krazyfool » Tue Oct 13, 2015 2:08 am

All I can find are Aurouchs, i know the biome you are referring too. What would you consider an appropriate quality of water/soil/forageables? Thanks for the advice btw.
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Re: Help with the Hermitage

Postby lordrio » Tue Oct 13, 2015 2:09 am

Mouflon for me spawns more frequently in forest area (orange forest), very rarely on plains.
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Re: Help with the Hermitage

Postby krazyfool » Tue Oct 13, 2015 2:20 am

lordrio wrote:Mouflon for me spawns more frequently in forest area (orange forest), very rarely on plains.


Do you mean the bright orange biomes that look like autumn leaves on the floor or the darker orange-brown biomes?
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Re: Help with the Hermitage

Postby lordrio » Tue Oct 13, 2015 2:38 am

krazyfool wrote:
lordrio wrote:Mouflon for me spawns more frequently in forest area (orange forest), very rarely on plains.


Do you mean the bright orange biomes that look like autumn leaves on the floor or the darker orange-brown biomes?

The latter, tho the point I wanted to make is you shouldn't rule out forest biome for mouflon. Auroch is definitely speed 4 plains only.


For hermit, the top and foremost priority over anything is safety. Second is caves numbers/size for potential ore. But safety always comes first.
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Re: Help with the Hermitage

Postby krazyfool » Tue Oct 13, 2015 2:41 am

lordrio wrote:
krazyfool wrote:
lordrio wrote:Mouflon for me spawns more frequently in forest area (orange forest), very rarely on plains.


Do you mean the bright orange biomes that look like autumn leaves on the floor or the darker orange-brown biomes?

The latter, tho the point I wanted to make is you shouldn't rule out forest biome for mouflon. Auroch is definitely speed 4 plains only.


For hermit, the top and foremost priority over anything is safety. Second is caves numbers/size for potential ore. But safety always comes first.


How do you define "Safe". I made sure to be fairly far away from the spawn grid and all the settlements around me seem abandoned or show no signs of activity. I have a cave adjacent to my base right now (Around 40-50 tiles). Is quality of soils or water not that important?
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Re: Help with the Hermitage

Postby lordrio » Tue Oct 13, 2015 2:57 am

krazyfool wrote:How do you define "Safe". I made sure to be fairly far away from the spawn grid and all the settlements around me seem abandoned or show no signs of activity. I have a cave adjacent to my base right now (Around 40-50 tiles). Is quality of soils or water not that important?


2-3 hours walk in 1 direction will keep you relatively safe, with tons of ore boulders around that are unpicked yet.

And yes soil/water/clay is important, but you don't want to fight to get those resource with a huge village nearby that can wallop your hermitage in 1 swoop, or gank you while you try to get those resource or while hunting.

Until you can get a really high survival, you can't really judge which water/clay/dirt node is good enough or not anyway. So for your 2nd temp base you should find a place with plenty of caves, and safe place to level up your character skills, get some steels and such.
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Re: Help with the Hermitage

Postby MagicManICT » Tue Oct 13, 2015 4:43 am

"Safe" is an elusive beast. One can think he or she is safe, and the next thing you know, you just got raided by someone that wandered more than 3-4 hours looking for a juicy target.

You can always find others to trade with that aren't ridiculously far away that may have better clay, water, or soil to trade. Many villages want a few smaller trade partners that can provide extras that they might not have enough manpower to produce on their own. Hell, I've seen villages ask for intact bear carcasses in the past.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Help with the Hermitage

Postby Turtlesir » Tue Oct 13, 2015 10:08 am

krazyfool wrote:all the settlements around me seem abandoned or show no signs of activity.

trust me, people are out there. you are not alone in the world.
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