[Question] About buildings' hitboxes

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[Question] About buildings' hitboxes

Postby DaniAngione » Mon Oct 19, 2015 7:39 pm

Hey there, folks :)

I was wondering if anyone could help me (though I'd probably need an official answer to be sure :P )...

I've built my palisade with a future Brickwall beside it in mind... (the paved area behind the palisade)

I wanted to build a Stone Mansion right next to the wall and have placed it in a way that the Foundation (you can see it in the image, I've marked the corners with white dots) doesn't go over the grid. There's room for the brickwall as it is now.

My question, however, is: when the house is built, does the hitbox change? Or the foundation already have the same hitbox as the built house will have? Because the 'ghost image' seems to be a bit larger than the foundation, and I'm afraid that if I build it there, it won't allow me to build the brickwall later. I could move it a bit with CTRL, yes, but I'd rather not have to do so.

So, does anyone knows? Is the foundation hitbox the same as the built house one?

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Re: [Question] About buildings' hitboxes

Postby MagicManICT » Mon Oct 19, 2015 7:46 pm

First, let me say that when you upgrade to a brick wall, it should go outside the palisade, not inside. If you put it inside, someone can make a hole in your palisade to expand and build a protection for a ram to get through your bricks. Unless you have someone strong enough to break a palisade without needing a ram yourself, of course.

Otherwise, if you align to grid, you're fine. You do have a bit of wiggle room between the wall and normal grid alignment for buildings, but I wouldn't rely on that until you do get the wall up. If you follow my above advice, then just stick that house right up next to the palisade.
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Re: [Question] About buildings' hitboxes

Postby DaniAngione » Mon Oct 19, 2015 8:19 pm

MagicManICT wrote:First, let me say that when you upgrade to a brick wall, it should go outside the palisade, not inside. If you put it inside, someone can make a hole in your palisade to expand and build a protection for a ram to get through your bricks. Unless you have someone strong enough to break a palisade without needing a ram yourself, of course.


Ouch.
I didn't know that :S

Does the new soak mechanics apply to extended walls? I mean, if someone does that you said, wouldn't I be able to just go and punch the palisade protecting the ram? Or newly extended palisade 'inherit' the former palisade's already developed soak?

Because most of my walls (like the one on the pic) are already on the limit of the 3 tiles from water... I can't build a brickwall and-- oh, wait a second... being close to water, invaders wouldn't be able to use my palisade either, right? I mean, they wouldn't be able to extend it :lol: :lol: Oh, gosh, I almost had a heart-attack now :P

Thanks for the advice, though :P I'll keep it in mind next time a build a wall!

------

I'm now curious about that, though (and would appreciate an answer if someone has one):

If I take down part of an old palisade and extend it, does the extension comes with low soak (and must dry) or the extension inherits the already solid palisade soak?

----

Ok, I have just answered the question myself. I had some Unsealed corner that couldn't be extended from the outside (so I left the unsealed for future partitions) and extended a tile. It has low soak, like a newly built palisade!

So the palisade ram protetction scheme can be countered by taking down the palisade (if you're active enough to get it fresh) (though I suppose if you're not, they'll take your wall down anyway :P )
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Re: [Question] About buildings' hitboxes

Postby rye130 » Mon Oct 19, 2015 11:56 pm

MagicManICT wrote:First, let me say that when you upgrade to a brick wall, it should go outside the palisade, not inside. If you put it inside, someone can make a hole in your palisade to expand and build a protection for a ram to get through your bricks. Unless you have someone strong enough to break a palisade without needing a ram yourself, of course.


This is wrong. The newly built palisade will have 0 soak so bubble rams don't really work anymore.
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Re: [Question] About buildings' hitboxes

Postby MagicManICT » Tue Oct 20, 2015 12:09 am

But it doesn't stay 0 soak for the full time if I understand correctly. (Too bad I'm such a good planner for my fences after so many worlds...) The soak builds up over 24 hours (3 game days). Even just getting to 10 is enough to stop a lot of newbie villages from knocking it down.
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Re: [Question] About buildings' hitboxes

Postby rye130 » Tue Oct 20, 2015 12:20 am

MagicManICT wrote:But it doesn't stay 0 soak for the full time if I understand correctly. (Too bad I'm such a good planner for my fences after so many worlds...) The soak builds up over 24 hours (3 game days). Even just getting to 10 is enough to stop a lot of newbie villages from knocking it down.

I'm pretty sure the soak goes up at the same rate as a normal built palisade right? In which case even if your palisade was inside your brickwall they could still build their own bubble.
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Re: [Question] About buildings' hitboxes

Postby MagicManICT » Tue Oct 20, 2015 12:22 am

Good point. nevermind me, then
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Re: [Question] About buildings' hitboxes

Postby rye130 » Tue Oct 20, 2015 12:27 am

MagicManICT wrote:Good point. nevermind me, then


I would still recommend brickwall on the outside though, just to prevent any sort of cheesy abuse of the palisade someone might come up with, its just not nearly as critical of a thing as before.
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Re: [Question] About buildings' hitboxes

Postby DaniAngione » Tue Oct 20, 2015 12:29 am

Well, In any case I've built a palisade on the inside (where the brickwall would be) and now I guess I'll just tear down the old palisade and eventually build the brickwall :P

Thanks for the replies!
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Re: [Question] About buildings' hitboxes

Postby Turtlesir » Tue Oct 20, 2015 1:10 am

i would build it inside the palisade, that at least offers it some protection from being torn down while the soak is going up. Expensive thing to lose.
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