I've tried my best to search the forum, but could'nt find an naswer on these.
1. How to make a table bonuses working?
What I did:
a) Built table and chair. Placed chair so I can open table while sitting on it
b) Put 4 items on table - cup, glass, plate and cutlery (about 20% satiation reduction)
c) put food on table
d) sat on chair, opened table right-clicked the food and chose "Eat"
Result
a) Satiation and energy gain were the same as when eating from inventory
b) In old Haven there was a button turning mouse pointer into fork and eating with it gave fep bonuses. Cannot find it here.
So what shld I do.
2. How to extract bear, boar, badger res files?
What I did
1) Extracred hafen-res.jar and builtin-res.jar (Got some ArrayIndexOutOfBounds while doing it, but AFAIR it was not under gfx directory)
2) Found fox, ants, dragonfly, frog in res/gfx/critter.
3) Searched by filename *boar* and all files containing tex *boar* in both packed and unpacked resources
What I am interested most is the resource responsible for bear icon on minimap
3. Can someone explain the order icons are drawn on minimap? Is there any z-index to define what is on top of other textures
I'm a bit tired of being attacked by boars hiding behind blieberries

So I'd like to make a minimap modification which draws aggressive animals on top of foragables
P.S. Minute of rage.
I hate people who are so goddamn lazy that they name variables like g,c,ul,sz,tsz,uld,brd,t!!!
C'mon, please learn Java! It does not give you any performance gain or jar size gain. And modern IDEs (like IntelliJ IDEA or Eclipse) have a very nice code completion, so you can get self-descriptive variable names with the same amount of letters typed.
Sorry 'bout that, but my brain hurts too much when I read the code.