Pickaxe Q

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Pickaxe Q

Postby fablewings » Tue Oct 27, 2015 6:44 am

What effects the pickaxe?

Sub or all three average?

Also what is the size of super grid?
250x250?
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Re: Pickaxe Q

Postby MagicManICT » Tue Oct 27, 2015 11:48 pm

I'd have to look it up to be 100% sure of my answer. I know it's not an average. I believe it looked to be the middle quality, vitality, though last thread on the matter suggested more testing was needed to verify..
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Re: Pickaxe Q

Postby lachlaan » Tue Oct 27, 2015 11:53 pm

The middle quality ,vitubstance, is sadly not the one used in calculating effectiveness. I was under the same impression till i got yelled at for being a derp and tested it and saw that it is indeed the average that matters. Do note however that it is likely a linear average not some fancy schmancy quadratic formula. (should probably be tested further by people nerdier than myself)
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Re: Pickaxe Q

Postby MagicManICT » Wed Oct 28, 2015 12:09 am

With the numbers that were posted in the earlier thread I'm referncing, an average wasn't working in the calculation, either, but as I said, nothing came out conclusive from that thread and further testing was needed to verify any ideas.

Here's the thread I was referencing, and sorry, it was suggested that the basic average was the value. viewtopic.php?f=42&t=43615&p=571487&hilit=+pick%2A+quality#p567571
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Re: Pickaxe Q

Postby Pickard » Tue Nov 03, 2015 8:32 pm

Pickaxe or axe quality is same as qurios quality
PickQ = sqrt((E*E + S*S + V*V)/3)
without rounding down.

Mining power is sqrt(PickQ * Str)

"Just slightly too hard" means youll need up to 5 more power to mine this tile
"Slightly too hard": 6-10
"Much too hard": 11-20
"Very much too hard": 21-40
"Impossible to scratch": >40
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