Domesticated Animal Attributes

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Domesticated Animal Attributes

Postby NeoBasilisk » Sun Jan 17, 2016 11:52 pm

Can anyone explain what all the domesticated animal attributes mean? I would assume essence, substance, and vitality are the base attributes for all harvested animal products.

Then I assume the % based attributes are just percentage multipliers on top of the base attributes.

But what exactly do meat/milk/wool quantity mean? If the meat quantity is 12, does that mean I get 12 pieces of meat? If it's 5, then I get 5? Something similar for milk and wool? The exact numbers don't seem to match on those.

And what does breeding quality mean?
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Re: Domesticated Animal Attributes

Postby sabinati » Mon Jan 18, 2016 3:21 am

e, s, v is base for the animal
% based attributes are just like you think
meat/milk/wool quantity is just that, bigger number is more, it might not be 12 = 12 or 5 = 5. or it might. i never paid that much attention.
breeding quality of the father is used to softcap stats of children. so if father is 40/40/40 and mother is 50/50/50, they would average 45/45/45 then have some +- modifier applied, then the father's breeding quality softcap applies if it is less than the new e/s/v value. only the father's breeding quality is used to softcap.
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Re: Domesticated Animal Attributes

Postby Ukhata » Mon Jan 18, 2016 10:21 am

what if the mother is 40/40/40 and the father 50/50/50 what then?

and is this true for all attributes?
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Re: Domesticated Animal Attributes

Postby MagicManICT » Tue Jan 19, 2016 1:25 am

It's still the same: average of the qualities, adding a random factor, and then softcapped by the father's breeding attribute.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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