Soil quality and farming?

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Soil quality and farming?

Postby TehBoomer » Sun Mar 06, 2016 6:16 am

Okay, so. For the base of my friends and I, I have been doing the base management, including farming.

As a tangent, is there an Attribute which affects farming capability? Or only the farming skill?

Now, I'm curious. Does soil quality affect the level of the crops that you grow? If no, then the rest of this post can be ignored.

If the soil quality does, in fact, affect the crops; then how does one increase soil quality? The soil quality of our base is around 14, but we have some 30+ and would like to be able to replace the ground. Do you need to have a max excursion and replace a huge area with higher quality dirt? Do you need to dig down multiple tile levels in order to affect this?

I'm interested in the intricate mechanics of how to make the best quality items possible for my base-mates.

Thanks in advance for any and all help.
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Re: Soil quality and farming?

Postby Glorthan » Sun Mar 06, 2016 6:50 am

Soil in legacy made crops increase faster when they were below the soil quality (in practice, this didn't last long). Pretty sure that soil quality has no effect on crops this world. Adding or removing soil from the ground does not change the quality, so high quality soil nodes are infinite.

The incrementable farming skill hardcaps any gains you would have gotten when planting a crop. So if you have 1 farming with a q10/10/10 crop, and it was going to get -1/0/+3 variation, the +3 would be ignored and you'd plant a q9/10/10 crop. The farming related skills gardening and plant lore increase crop yields when harvesting by 20% above base, and the skill druidic rite further increases yield by 10% above base, for 150% yield efficiency with all skills.
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Re: Soil quality and farming?

Postby TehBoomer » Sun Mar 06, 2016 7:17 am

First off, thanks for taking the time to reply to me.

Glorthan wrote:Soil in legacy made crops increase faster when they were below the soil quality (in practice, this didn't last long). Pretty sure that soil quality has no effect on crops this world. Adding or removing soil from the ground does not change the quality, so high quality soil nodes are infinite.


That's excellent to hear, as landscaping my entire farm (potentially multiple tiles down) would have been a massive undertaking, and a painful one at that.

Glorthan wrote:So if you have 1 farming with a q10/10/10 crop, and it was going to get -1/0/+3 variation, the +3 would be ignored and you'd plant a q9/10/10 crop.


I'm a little bit confused here. I'm still pretty new to this game, and would like to know more about this. I understand, or at least think I understand, that you're referring to Essence, Substance, and Vitality. I also am, and have been, assuming that item quality is the average of those 3 values. But how do you know what your upgrade/downgrade variation will be? Or do you not until you harvest it?

Glorthan wrote:The farming related skills gardening and plant lore increase crop yields when harvesting by 20% above base, and the skill druidic rite further increases yield by 10% above base, for 150% yield efficiency with all skills.


When you say "yield efficiency" I'm also a little bet confused semantically. As per the context, it's almost an implication that these skills increase the yield quality, but I would assume you mean the stock produced. Are you saying that you get better crops, or more of them?

Lastly, is there an Attribute (Str, Dex, etc) that increases farming? Or is farming only increased by the farming skill itself?
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Re: Soil quality and farming?

Postby Glorthan » Sun Mar 06, 2016 7:49 am

TehBoomer wrote:
Glorthan wrote:So if you have 1 farming with a q10/10/10 crop, and it was going to get -1/0/+3 variation, the +3 would be ignored and you'd plant a q9/10/10 crop.


I'm a little bit confused here. I'm still pretty new to this game, and would like to know more about this. I understand, or at least think I understand, that you're referring to Essence, Substance, and Vitality. I also am, and have been, assuming that item quality is the average of those 3 values. But how do you know what your upgrade/downgrade variation will be? Or do you not until you harvest it?

Essentially, your crops will not improve in a particular quality (E, S or V) unless your farming skill is above that quality. They improve individually and are not dependent on each other, so aiming for the highest average is fine. The cap is applied when planting not harvesting, you can immediately inspect a crop after planting to see what it's new quality is, and from that deduce what the variation was for that planting cycle

TehBoomer wrote:
Glorthan wrote:The farming related skills gardening and plant lore increase crop yields when harvesting by 20% above base, and the skill druidic rite further increases yield by 10% above base, for 150% yield efficiency with all skills.

When you say "yield efficiency" I'm also a little bet confused semantically. As per the context, it's almost an implication that these skills increase the yield quality, but I would assume you mean the stock produced. Are you saying that you get better crops, or more of them?

Quantity. Crops give 10 seeds or two items without skills and 15 seeds or 3 items with all skills (% chance to get 2 or 3 with some skills).

TehBoomer wrote:Lastly, is there an Attribute (Str, Dex, etc) that increases farming? Or is farming only increased by the farming skill itself?

Dex and farming together softcap treeplanters pots, which realistically won't be above about q80. Apart from that only the farming skill is used for all farming tasks that I know of (planting and grinding flour).
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Re: Soil quality and farming?

Postby TehBoomer » Sun Mar 06, 2016 7:58 am

Glorthan wrote:snip


Thanks a ton for the very valuable information. You, my good sir, are awesome.
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