First off, thanks for taking the time to reply to me.
Glorthan wrote:Soil in legacy made crops increase faster when they were below the soil quality (in practice, this didn't last long). Pretty sure that soil quality has no effect on crops this world. Adding or removing soil from the ground does not change the quality, so high quality soil nodes are infinite.
That's excellent to hear, as landscaping my entire farm (potentially multiple tiles down) would have been a massive undertaking, and a painful one at that.
Glorthan wrote:So if you have 1 farming with a q10/10/10 crop, and it was going to get -1/0/+3 variation, the +3 would be ignored and you'd plant a q9/10/10 crop.
I'm a little bit confused here. I'm still pretty new to this game, and would like to know more about this. I understand, or at least think I understand, that you're referring to Essence, Substance, and Vitality. I also am, and have been, assuming that item quality is the average of those 3 values. But how do you know what your upgrade/downgrade variation will be? Or do you not until you harvest it?
Glorthan wrote:The farming related skills gardening and plant lore increase crop yields when harvesting by 20% above base, and the skill druidic rite further increases yield by 10% above base, for 150% yield efficiency with all skills.
When you say "yield efficiency" I'm also a little bet confused semantically. As per the context, it's almost an implication that these skills increase the yield quality, but I would assume you mean the stock produced. Are you saying that you get better crops, or more of them?
Lastly, is there an Attribute (Str, Dex, etc) that increases farming? Or is farming only increased by the farming skill itself?