by synaris » Tue Mar 22, 2016 8:34 pm
dear god these answers are pathetic, lemme explain what i know about combat to the best of my ability.
under the martial arts and combat schools tab in your character sheet that you access by clicking the scroll in the bottom right of the screen or by holding CTRL and typing T, you will see your various moves listed punch, left hook, ect. next to them you will see numbers like 1/1 with the left number being the amount of move "cards" currently being used in your combat deck and the number on the right being the number of cards you own.
by right clicking on any "unused save" below your moves you can save decks that you set up using the - and + buttons next to your moves. personally i have one deck for unarmed combat, one for swords one for spears and one for taming animals.
by clicking a move we can see its details, take punch for example, when you look at its attack weight it displays a fist. that means its an unarmed attack that is improved by your unarmed combat skill. your attack weight will be weighed against an opponets defense weight of their defensive move in combat. (like your punch versus someones quick dodge.) the more weight you have compared to your opponent, the more you damage their loaded defense if the difference is great enough you can break their defense and deal damage with one blow.
take note of the - 0.8 next to the attack weight icon. this means that a punch gains 20% less weight than average. this doesnt mean that punches are useless, as they have a short cooldown compared to other moves. its simply easier to break defenses with moves that possess more weight. i would think that damage and cooldown are self explainatory so ill skip those.
when you look at a moves information you also see its attack type. for punching its a striking move. green attacks must be blocked by green defenses. like quick dodge. just like backhanded attacks must be blocked by blue defenses sweeping attacks by yellow and oppressive attacks by red.
defenses that block multiple stiles are good, for example an artful evasion will block striking and sweeping attacks so your opponets speedy punch or their more powerfull haymaker will be blocked. if an attacks color matches ANY color on a defensive move, that attack will be absorbed by said defense.
on the other hand, attacks that strike for multiple styles are quite difficult to use due to the natural disadvantage. these are mostly weapon attacks such as chop cleave and sting. if any defense color matches any of the attack colors that defense will block said attack, its easier for multiple defenses to block weapon attacks as if one defense is broken and another matches the attack the second defense WILL absorb that attack next.
some moves such as "take aim" will net you initiative points. abbreviated as IP. these can be spent on other moves and are generally worth it. i always keep a take aim handy so i can spend 2 IP to use artful evasion, artful evasions special ability gives you 4 IP when its broken by an attack, which you can spend on artful evasion again, or some other skills like the oppressive and powerful "knock its teeth out"
always read up on new moves you learn so you know exactly what they do before you use them. lastly ill cover learning new moves.
you can learn new moves from various animals, from ants to bears. different animals can offer different moves, id reccomend fighting ants and learning "watch its moves" as soon as possible, as its better than sidestep. sometimes when your fighting an opponet and you use an ability, instead of one of your own moves being added to your hand, you will see a shiny new strange icon. this is your new move but dont get too excited, to learn this new technique, you must use it on your opponent, when they have NO DEFENSES LOADED. if your new move is blocked by your opponent even partially, you will NOT learn the new move, and not every battle will give you the chance to learn a new move.
if i forgot anything, just ask.
edit: i do apologize for leaving this out but i should add, that one of the best ways to get used to this games combat system is to get a friend in game, right click them and choose to spar and just beat the SHIT out of each other. it doesnt hurt your armor and the damage is not permanent, you'll be healed when the spar is over.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.