Quality Question

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Quality Question

Postby riker88 » Thu Apr 21, 2016 1:18 pm

I have 20 survival, sometimes when I grab a ladybug it's all 10's, other times it's all 20's. What determines this? Shouldn't they all be 20's?
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Re: Quality Question

Postby JackMehoff » Thu Apr 21, 2016 1:26 pm

Basically every foragable in the game has nodes.
The ladybug for example will be q10 in one area, but will be q20 in an area that is near it. This is the max quality you will get even if your survival is very high.
Your survival does not increase the quality of the ladybug but it does limit the quality of the lady bug you pick. So if you have 15 survival in a q20 ladybug area, you will only get q15 ladybugs.
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Re: Quality Question

Postby riker88 » Thu Apr 21, 2016 2:02 pm

Oh, so certain tiles on the map are Capped at a certain level of quality, and other tiles have higher caps..

If I find LvL 20 ladybugs in a certain area, is it safe to say everything else I forage in that area will also be LvL 20?

If that's the case I would set up my base and do all my foraging in a higher quality area.
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Re: Quality Question

Postby Itanu » Thu Apr 21, 2016 2:13 pm

Every single thing has its own node. An area wit high quality nettles will not necessarily have high quality blueberries, and an area with nice boars wont necessarily have a high quality bear node.
The main nodes you should look to settle near are high q clay and water nodes. If you find a good one, you should claim it asap.
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Re: Quality Question

Postby JackMehoff » Fri Apr 22, 2016 11:10 am

Sup Tim , what itanu said is correct, every different object has different quality depending on tile you are on
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Re: Quality Question

Postby Enjoyment » Fri Apr 22, 2016 1:56 pm

Itanu wrote:Every single thing has its own node. An area wit high quality nettles will not necessarily have high quality blueberries, and an area with nice boars wont necessarily have a high quality bear node.
The main nodes you should look to settle near are high q clay and water nodes. If you find a good one, you should claim it asap.

Is that part is for sure?.. Do animals have q-nodes? Or it's just "max possible quality nodes"? I often hunt mooses near my base (in like 50x50 tiles area) - and they have wide q range (from min 50 to 215 (max I saw (its bones are now a saw :D )))...
English is neither my native lang, nor my best side...
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Re: Quality Question

Postby Ukhata » Fri Apr 22, 2016 1:59 pm

moose and other animals have quality nodes. they spawn at a certain point and can wander for quite a distance.
so a high quality can wander to a low quality node spawn location.
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Re: Quality Question

Postby Enjoyment » Fri Apr 22, 2016 2:10 pm

Ukhata wrote:moose and other animals have quality nodes. they spawn at a certain point and can wander for quite a distance.
so a high quality can wander to a low quality node spawn location.

Ok, one moment though - it is like 100x100 enclosed by deep water area... I think it way too small to have both nodes for q50 and q215 same animals. Isn't it?
English is neither my native lang, nor my best side...
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Re: Quality Question

Postby JackMehoff » Tue Apr 26, 2016 9:43 pm

imo the length of your view distance (top to bottom) is enough to make the quality of an animal node go up by 100+
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Re: Quality Question

Postby Granger » Tue Apr 26, 2016 11:28 pm

Nodes have a maximum quality, and individual dimensions (some are smaller, some bigger). Some are even asymmetrical (one direction the gain is steep in a short direction from nothing to the maximum while on another side it is slow over longer distances).
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