Why NO UP Gilding Status?

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Why NO UP Gilding Status?

Postby yakiniku » Mon May 16, 2016 4:46 pm

I Equiment(Unarmed combat+3) x 5
i think +15 UP

but Unarmed Combat+1

why?

Image
yakiniku
 
Posts: 2
Joined: Mon May 16, 2016 6:30 am

Re: Why NO UP Gilding Status?

Postby Enjoyment » Mon May 16, 2016 4:53 pm

yakiniku wrote:I Equiment(Unarmed combat+3) x 5
i think +15 UP

but Unarmed Combat+1

why?

Image

jorb wrote:We've been developing, and here's what's new.

Equipment Gilding
-----------------------
  • Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.
  • Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with eachother to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.
  • Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character's values in those attributes.
  • The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.
  • As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
  • Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.
  • When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn't been zealously carried through, but it's there.
  • All equipment should now display their bonuses in tooltips.
  • Of course, added a bunch of Gilding items, and made some old items gildable.

Enjoy!
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Why NO UP Gilding Status?

Postby Hasta » Mon May 16, 2016 11:11 pm

TL;DR: you can't have item bonus greater than your actual skill. If you have [skill]=5. the bonus can only be 5.

In your case Unarmed=1 and Smithing=1. Therefore you get +1 from items.
If you raise your skill values, you'll receive more points from your items. If your items give you +15, then you'll get full item bonus when you raise actual skill to 15 (it will be 15+15=30 value).
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm


Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 2 guests