by Dondy » Tue May 31, 2016 11:19 pm
1. Cow eggs were a dev joke. Cows laid eggs in WI and we were assured that you could use them to spawn cows, but in fact they did nothing at all.
2. Dryads were indeed killable - I think they held off on shutting down WII or WIII because although the devs kept telling us there was content that had not be found, but in the previous world they had not been possible to fight/kill so experienced players had gotten out of the habit of trying. From time to time a newbie would see one and ask if they were killable, and I would post a reply saying yes, but not worth it, they are far to woody to eat, as a joke. Finally, probably on a tip from one of the devs a party did kill and skin a dryad. If my memory serves the reset came soon after the killing. I understand that they were usually killed by a party of two or three experienced fighters.
In the first world there were bandit npcs that you could kill too.
7. Xanadu was I believe a city that the devs founded where only doughty fighters were invited to join them. They were going to mount an offensive... was it against the goons? Was Bottleneck (The people who found H & H from the Dwarf Fortress forums) involved? I am thinking this was wII.
8. The devs built some private secret places of their own. For example one of them could only be entered through a dev built house. If you had been able to walk through the door you could get into what was essentially a small alternate dimension. They posted screenshots of this a couple of times. I am guessing that this peculiar looking places are like these secret places, part of their development tests.
10. In WI you spawned in the centre of a circle of stones, as shown, called The Ring of Brodgar. Naturally people immediately chopped the nearby trees and build houses so the starting position turned into first a city, then a deathtrap from people camping newly spawn noobs, and finally in WII into a deathtrap because there were so many claims and so few trees and animals that you would usually starve to death before you could get out of Brodgar.
For awhile all animals near Brodgar were low q which meant they were safe little animals like bunnies and the further you went from the hearth fires the higher the q of the animals was, which meant that Boars and Bears, which were higher q would spawn. People got very ugly when they went out and founded a town, far far into the wilderness so as to have a ready supply of high q animals to hunt, and then other people moved in near them. This was the source of a fair bit of inter city violence, including when a group that included Nao Whut and Burgingham discover that a Russian forum had posted about H & H and all these Russian noobs had spawned at a new town, just on their doorstep. They slaughtered everybody and for some months afterwards Russian players were unwilling to admit they were Russian because they believed their characters would be slaughtered. More than one of them told me that they understood that all the non-Russians would kill them on sight. However, it was mainly the one town that did the major massacre and later deliberately hunted Russian players.
So by WIII or WIV the devs brought in wilderness spawning. In the first world after The Ring of Brodgar was not the spawn a town named New Brodgar was established, intended to be a friendly training ground for noobs and a trading hub, deliberately placed as near as possible in the centre of the map. Unfortunately and inevitable, competetive players quickly claimed all the very limited resource nodes in the quadrant, and the town had spies from all the major factions passing themself off as noobs, so it was ultimately abandoned. It had nothing to trade since it had no metal.