hery76 wrote:silkmoth quality, when caught in the wilderness, is based on my survival ability value.
Yes, but there is catch. It is ''based on survival ability'' to the extend that if survival is lower than moth quality, moth quality goes down. Getting 300+ survival will not make caught moths Q150+ every time.
hery76 wrote:eggs are the average of both.
Both of what? Eggs are average of mother and father plus some random value for each egg they lay.
hery76 wrote:since the herbalist table influences everything produced on it, cant figure out how silkworm's are influenced.
It influences these on hatch of eggs, I think. Low quality table will making lower quality worms.
hery76 wrote:silkworm cocoon is (silkworm + (Qleaf1+Qleaf2+Qleaf3+Qleaf4)/4)/2.
I do not think leaf can raise silk worm quality for cocoon, but I am not confident for this answer.
hery76 wrote:filaments are based on cocoons and softcapped by the cube root of (sewing*farming*dexterity).
This is true. Also you must use cauldron for unravel these and quality of cauldron and water will matters in some way.
Also since it can be relevant, making silk thread is 10 filament + branch. Formula is something like AVG(AVG(Filaments), Branch) so good branch can easy to make good thread. Also quality of spinning wheel and loom when making thread/cloth can increase or decrease this quality based on average tool and material.