Things I learned from building a Knarr / Knarr security

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Things I learned from building a Knarr / Knarr security

Postby nobunny » Mon Jul 18, 2016 1:13 am

So here are a few things that confused me while building my first Knarr, maybe it will help some of you.

First of all, I learned to my chagrin that you must put the image sketch in before building all the other required parts. It's kind of a duh to me now, but I was a bit annoyed that I collected all the pigments and we spent days on a design only to complete the boat without putting it in. :cry:

I think it took 100 liters of tar to make all the tar sticks. Someone else did it but we had an empty bucket of tar at the end so that was my assumption.

The primary wood affects the outside boards, the second wood determines the bench color. The sails will take on the texture of the majority cloth. I used all linen and larch on mine, and it looks like this.
knarr_larch_linen.jpg


Here's a visual for how much cargo space you get.
knarr_cargospace.jpg


Also to TRY and keep it safe, what we did was extend a claim to a small inlet just large enough to park the knarr in, and then seal it off from the ocean with another knarr construction site. The idea was to get out, you'd need to commit vandalism to destroy the construction site, and then theft to leave with the knarr. Hoping this is secure, but we keep a good eye on it too. Anyone else want to share their Knarr experiences or recommendations on keeping one safe?
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Re: Things I learned from building a Knarr

Postby linkfanpc » Mon Jul 18, 2016 5:06 pm

I once saw a Knarr someone was keeping safe with a bunch of Rowboats next to it.
Total misplay.
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Re: Things I learned from building a Knarr

Postby Grog » Mon Jul 18, 2016 5:14 pm

nobunny wrote:I think it took 100 liters of tar to make all the tar sticks. Someone else did it but we had an empty bucket of tar at the end so that was my assumption.

I assume you mean a barrel, not a bucket? :)
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Re: Things I learned from building a Knarr

Postby Embers » Tue Jul 19, 2016 1:11 am

Well if someone will want to steal it, they will just build a crossroad to the right of your knarr and that will let them teleport away with it.
Might want a better security

a62309f3.jpg
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Re: Things I learned from building a Knarr

Postby nobunny » Tue Jul 19, 2016 3:11 am

Embers wrote:Well if someone will want to steal it, they will just build a crossroad to the right of your knarr and that will let them teleport away with it.
Might want a better security

a62309f3.jpg

I don't know anything about roads, don't use em. Been hermiting. How does that work? Didn't know you could teleport in a Knarr since it's not liftable. Are there any better ways to secure a Knarr? I thought about rowboats but it just seemed like you'd sail them each out of the way and then sail the Knarr off.

And if big ol' scary raiders want to come steal my Knarr, well they'd just do it I'm sure. Though I'd ask myself why they don't already have 8 Knarrs of their own if they're so special. Mostly just don't want any clueless sprucecaps to sail away with it.

EDIT: were you the little naked girl running around a few hours ago? what are the odds you ran by my boat and photographed it :P
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Re: Things I learned from building a Knarr

Postby nobunny » Tue Jul 19, 2016 3:12 am

Grog wrote:
nobunny wrote:I think it took 100 liters of tar to make all the tar sticks. Someone else did it but we had an empty bucket of tar at the end so that was my assumption.

I assume you mean a barrel, not a bucket? :)

LOL Yes, yes a barrel. Not a bucket.
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Re: Things I learned from building a Knarr

Postby Kaios » Tue Jul 19, 2016 2:25 pm

Embers wrote:Well if someone will want to steal it, they will just build a crossroad to the right of your knarr and that will let them teleport away with it.


if someone wants to steal it they'll break the sign and take it

nobunny wrote:I don't know anything about roads, don't use em. Been hermiting. How does that work? Didn't know you could teleport in a Knarr since it's not liftable. Are there any better ways to secure a Knarr? I thought about rowboats but it just seemed like you'd sail them each out of the way and then sail the Knarr off.


You can teleport a knarr on to land if you place the road close enough to the water's edge that you can access it while in the knarr, once you've got it on land (on a claim) you can destroy the road you used and rebuild it again later when you want to take it out again. It's a bit more tedious placing the road to get it back in water again but if you place a construction sign close enough to the knarr and build 1 thing in you can then hop in the knarr to see if you can access the sign before finishing construction.

This is a much better form of security since it requires some time and more scents on the part of the thief to take it.
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