by vatas » Sat Jul 23, 2016 3:17 am
Scents are result of an crime. Assault (aggroing another player or "Hearthling") Battery (KOing Hearthling) and Murder (permanently killing a Hearthling) always leave scent* regardless if there is or isn't a claim. Tresspassing, Theft and Vandalism require claim by definition, but can be left without one by following actions:
Tresspassing: Using "steal" option to look at KO'd or dead Hearthlings equipment screen, inventory and study.
Theft: Actually taking item from aforementioned KO'd or dead Hearthling. Taking items from owned leanto (leanto will offer limited protection for liftables placed on it for everybody but the player who put them there)
Vandalism: Destroying owned leanto. Destroying hearthfire that is not yours and not on your personal claim. (You need to be the claim owner, not just have vandalism rights on it.)
*Scents can be quite hard to detect if they're left by player with high INT*Stealth. Like with foraging, your ability to see scents is determined by your PER*Exploration. (Weighted against perpetrator's INT*Stealth.)