I still cant figure out how these work so I have a couple questions if anyone knows:
1. Are Realms man made or natural?
2. What benefits do you get from being in a Realm?
Thank you in advance.
jorb wrote:
We've been developing, and here's what's new...
Realms
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- Players may found Realms. Realms are political orders distinct from Villages.
- Realms radiate a claim, much like a Village. A Realm claim does not protect things beneath it in any way. Commiting crimes in a Realm leaves no scent, or anything like it, but rather...
- Any Experience points earned benath a Realm Claim, are also added to that Realm's authority. This is not a tax on the earner, but rather each point of experience earned within the Realm is also, additionally, added to the Realm's authority. It does not matter whether the earner is a member of the Realm or not.
- Realm claims are vast, and can be expanded easily through the construction of cheap Border Cairns.
- Border Cairns can be challenged by other Realms. Challenges cost 10000 Authority initially, increasing with each additional challenge your Realm places simultaneously, and leaves an "Ominous Smoke of War", which can be used to track down the challenger's Realm.
- Two RL hours after a Border Cairn has been challenged, it can be attacked and destroyed. Destroying a Cairn takes a fair amount of time ~30 minutes depending a bit on your strength and whatnot, and only one person at a time can attack the cairn. If you destroy a Border Cairn (which is not yours) your realm gains 5000 Authority.
- Realm Objects can, symmetrically, be attacked without challenge for two RL hours upon first being built.
- Realm Objects can be attacked without challenge when the Realm has less than 24 RL Hours worth of Auth Drain left.
- Coronation stones drain 500 Auth/RL Day
- Border Cairns drain 10 Auth/RL Day.
- Realm Members may toggle indication arrows pointing out all active challenges against the Realm's Border Cairns, and are also notified that there are active challenges against the Realm when logging in.
- Realms have a number of distinct abilities that their members can use, at a cost in Realm Authority.
- "From the Public Coffer": By drawing on the Public Coffers you can draw Experience Points from your Realm's Authority. You always gain 1000 Experience Points when using the ability, but the authority cost increases the more often the ability is used within the Realm. Over time the authority cost returns to normal. Cost: 2000 Authority, modified with increased use.
- "State Funeral": By granting a fallen Hearthling a State Funeral, his heirs will receive an additional 30% of his character values as inheritance. Cost: 50000 Authority.
- "Last-minute Diplomacy": With some Last-minute Diplomacy you can stall all pending challenges to your Realm's Border Cairns by one hour each. Cost: 5000 Authority per challenged Border Cairn.
New Implementations
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Added/Re-added "Lawspeaking", skill required to form Villages and Realms.
Added "Royal Crown", equipment. May only be worn by Kings.
I'm seriously having the same feelings of back in the Salem days when MM tribe took over the whole place, charging a "protection" fee or else they killed players.
valynka wrote:How is this even remotely comparable? There's no downsides from being under a realm, and you might even get bonus on your stats
InvaderDoom wrote:You know, since my base is now under some realm with a stupid ass name, and every time I log in I have to to see it.
InvaderDoom wrote:I've been pretty positive about Jorb & Loftars changes and additions, but this one is just seriously absurd.
[/quote]InvaderDoom wrote:I'm seriously having the same feelings of back in the Salem days when MM tribe took over the whole place, charging a "protection" fee or else they killed players.
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