kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
MrPunchers wrote:kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
Using two axes to chop wood doesn't make the wood better.
kemil88 wrote:MrPunchers wrote:kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
Using two axes to chop wood doesn't make the wood better.
No, but makes chopping faster
loftar wrote:Regardless of whether you can chop trees faster IRL with two axes (I am quite doubtful, though), I don't think it would make for a particularly fun game mechanic since all it'd mean is that you'd have to walk around with two axes constantly. At that point, we could just as well reduce the equipment screen to one hand slot instead. That being said, I wouldn't be opposed to certain combat mechanics requiring and/or being modified by dual-wielding weapons, but I can't think of any obviously desirable such effects.
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