Taming Pt II: Openings boogaloo

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Taming Pt II: Openings boogaloo

Postby ricky » Fri Oct 14, 2016 4:35 am

Has the method to tame animals changed at all with the new combat update? im attempting to tame a horse and i'm not wanting to murder this poor beast.
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Re: Taming Pt II: Openings boogaloo

Postby Colin500 » Fri Oct 14, 2016 10:02 am

You just need to watch out to not hit the Animal when you have too big opening on it
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Re: Taming Pt II: Openings boogaloo

Postby MrPunchers » Fri Oct 14, 2016 12:54 pm

Spam Sideswipe.
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Re: Taming Pt II: Openings boogaloo

Postby Kaios » Fri Oct 14, 2016 2:56 pm

I'll just quote you what I suggested to someone else before:

Kaios wrote:Try using uppercut and flex as your attacks, build a small-medium amount of blue opening using flex first and then build a similar amount of yellow using uppercut. Your punches with uppercut at these openings should do a decent amount of damage but not so much as a sword, just be careful of your damage as obviously the yellow opening will continue to raise as you punch.

Dash + Artful Evasion (and perhaps Zig Zag) are likely the most useful defensive skills that you need, it will help you a lot if you can to build some IP from a distance when you begin the taming process so that when you're actually fighting it you can focus more on the animal's openings and know that you have enough IP to manage your own openings using dash and artful evasion. Put on oak stance for better defense and less weight to your punches.
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Re: Taming Pt II: Openings boogaloo

Postby Flyrella » Fri Oct 14, 2016 9:51 pm

For taming, do I need to just win a few battles when the animal is in aggro mode or I need to use some specific combat move or spell to tame it?
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Re: Taming Pt II: Openings boogaloo

Postby MagicManICT » Sat Oct 15, 2016 5:58 am

Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.
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Re: Taming Pt II: Openings boogaloo

Postby Flyrella » Sat Oct 15, 2016 5:00 pm

MagicManICT wrote:Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.

Thanks, I got my first sheep today :roll:
Also, I thought that they all need to be beaten just 3 times. But one q~50 mouflon was tamed after 3 fights and another q94 one after 3 fights is still wild. Maybe it has nothing to do with Q and just random but for further taming I would choose lower q animals. They all will be q 10 after taming anyway. And Q94 would be better to kill for the hide and bones.
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Re: Taming Pt II: Openings boogaloo

Postby NeoBasilisk » Sat Oct 15, 2016 11:45 pm

Flyrella wrote:
MagicManICT wrote:Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.

Thanks, I got my first sheep today :roll:
Also, I thought that they all need to be beaten just 3 times. But one q~50 mouflon was tamed after 3 fights and another q94 one after 3 fights is still wild. Maybe it has nothing to do with Q and just random but for further taming I would choose lower q animals. They all will be q 10 after taming anyway. And Q94 would be better to kill for the hide and bones.

Newly tamed animals are always Q10. You have to go through many breeding cycles to raise the quality higher.
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