jorb wrote:Ideally the game should play itself.
MagicManICT wrote:I'd caution against being right at the edge. People tend to wander it looking to map it or otherwise raid or map it and then come raiding. With the last random seeding of people, it wasn't a huge issue settling near where you spawned, either as people were more or less randomly distributed across all of the map instead of X distance of center. It was more important to find out who your neighbors were going to be.
MagicManICT wrote:I'd honestly suggest finding a faction you can "ally" with and camp out on their wings as a part of their kingdom. This might mean you'd be subject to being raided by another faction, but that's going to happen either way given enough time, and at least you have someone to turn to close by for protection and trade.
MagicManICT wrote:ricky is right with the animals. As few as you can get by with as you get burned out trying to keep up with them fast. Keep them penned separately unless you want to breed them to prevent overpopulation. My last experience with large herds were the females were pregnant again almost immediately after birth. If you're going to take a break, separate them so they don't breed, cull it down to a breeding pair of each (no milk producing females), and load up a few dozen food troughs and you can take a week or two away and come back and still have animals that haven't starved.
MagicManICT wrote:I'd say quality for metal is better than quantity. You're going to be hard pressed to get high quality without trading, though, or doing a lot of searching. Save quality metal for things that need it: grinder, anvil & hammer, weapon, armor. If you can get a reasonable quantity, use it for curios and other disposables (like armor for hunting).
MagicManICT wrote:If you're up to it, live underground. Keep a bit of a farm on top as you have to, but no reason rest can't be hidden out of immediate view. It does create certain hassles, but nothing severe anymore.
Build a village totem. It doesn't have to be a large claim, but it does give you access to travel options and lets you extend your claim down below ground.
Enjoyment wrote:The closer you to the world's corner - the less directions you should aware of. Isn't that right?
loskierek wrote:around 5 maps away from edge, inland deep enough to not see waterbody from any side, some well planed milestones and you have perfect hermit camp ever.
Enjoyment wrote:Since ore boulders are gone for w10,
Enjoyment wrote:Also. Kill all the chicks you see (I mean birds) - and spend your first bones on glue for study stand - it will raise your LP gain significantly.
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