I'm trying to figure out how they work as I suspect either a design flaw, a bug or such, but don't know enough to make a claim on that.
I died unexpectedly to stealth lynx and had access to about 6, 8 nearby quest givers. By "nearby," I mean about 3-5 minute walk tops. I had quests originating for 4 or 5 of them, the others being destination of the quests. When I died, I got a new quest, but was about a 10-20 minute walk away due to needing to walk the whole route without burning up too much energy (5000 to start sucks for trying to get filled up). The object of the following quests have been further and further away, as expected.
My questions are:
Is this because I'm using an inherited character? I have to pick up quests where I've left off? Why wouldn't I get a starting quest significantly closer to start?
Does giving out the quests lock up the quest giver until finished, or at least a period of time?
I'm thinking about doing some science with this to get some answers, but wanted to see what the community knows first. Please, add any other questions that need answering. Not sure I'll live up to xcom's beehive level of science, but I think I might try.