Is salt quality still based on survival?

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Is salt quality still based on survival?

Postby overtyped » Thu Jan 12, 2017 1:51 am

d
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Is salt quality still based on survival?

Postby newaccountlol » Thu Jan 12, 2017 1:52 am

Cooking.
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Re: Is salt quality still based on survival?

Postby overtyped » Thu Jan 12, 2017 1:53 am

newaccountlol wrote:Cooking.

oh damn..
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Is salt quality still based on survival?

Postby loftar » Thu Jan 12, 2017 1:56 am

It is rather "still" based on cooking, though, because it always was.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Is salt quality still based on survival?

Postby overtyped » Thu Jan 12, 2017 1:59 am

loftar wrote:It is rather "still" based on cooking, though, because it always was.

yeah i know but i forgot
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Location: Quaran book burning festival


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