Granger wrote:There is no 'wall', just tiles.
The ore is influenced by a 'quality node' (one more more), which can be seen as point in space that radiates quality (lower the farther away) into the surrounding.
jorb wrote:The various minerals all have their own quality fields, and quality is also slightly randomized for each individual stone dug.
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jorb wrote:Map Generator
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[*] The various minerals all have their own quality fields, and quality is also slightly randomized for each individual stone dug.
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