by MagicManICT » Thu Jan 26, 2017 8:07 pm
Read the armor section here:
viewtopic.php?f=39&t=50921jorb wrote:Armor & Armor penetration-----------------------
- We have made some changes to how armor works.
- Armor used to subtract all hard soak from incoming damage, before distributing the damage over the armor parts to remove the soft soak and deal damage to the armor. This had the effect that one piece of armor would protect not only the player, but also other pieces of armor on him. This has been changed, so that damage is first distributed over the armor parts, which then subtract hard and soft soaks individually.
- All attacks have been given some amount of armor penetration. The philosophy that we have used is to give more armor penetration to attacks with lower base damages. Unarmed attacks usually have around 30%, and Swords usually around 5%, with axes somewhere inbetween, &c. The game will at some point present this dynamically.
I'm not entirely sure if distribution is random (seem I read that from someone, but could be wrong) or divided up in some balance. I don't have enough experience with the new system yet myself to make an qualitative guesses.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.