jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Leafstab wrote:if someone gets the slave key they can attempt to get an animal into your base to bash your stuff
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Bowshot125 wrote:Have an inward and then an outward.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:Leafstab wrote:if someone gets the slave key they can attempt to get an animal into your base to bash your stuff
Well, isn't that the same with a master key?
Leafstab wrote:linkfanpc wrote:Leafstab wrote:if someone gets the slave key they can attempt to get an animal into your base to bash your stuff
Well, isn't that the same with a master key?
Same with both keys really but if they got the masterkey and they wanted to troll you just changing the locks would be easier
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
MagicManICT wrote:Master key will open a gate both ways; master key is needed to change the locks. This is the two purposes of the master key. (I always thought it was to open the boss room, but what do I know?)
Last I knew, slave keys would only open the gate in the "outward" direction--the direction the gates open towards. It doesn't work the other way, so if your key is lost, nobody that finds it can actually get in the gates.