When would you call Qs good enough for a village?

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When would you call Qs good enough for a village?

Postby cyrus9586 » Fri Feb 03, 2017 7:57 am

Been hunting for the elusive q60+ water or 80+ clay, Good luck I know but hey rumors abound last world alone of em, and though not discouraged I still press on with my shovel and water skin looking for the lost land of Shangri-La. Keep in mind I'm not looking for both high Q at the same spot. That would just be a miracle. But the more I search the more I wonder "Am I going a bit too far wasting this much time looking for a node that may never exist?"

So the question I pose to the people is at what point would you call it good? That q35 water node that seemed to have a good forage Q as well? The q45 clay node that had a few camps near by? When would you call it good and just settle down? Or would you do what I am and sift through the mud and clay looking for that lost paradise of the highest possible clay node?


Side note if a dev tries to tell me a q80+ clay node doesnt exist this world I have found about 4 other great places for a village. Or if someone wants to confirm they already found a clay or water node like I am hunting for it would be great to know it actually can be found. Not asking devs for world info just trying to cut down wasted time.
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Re: When would you call Qs good enough for a village?

Postby Ukhata » Fri Feb 03, 2017 8:05 am

well, first off. where you build your village isnt all that related to the q nodes. you just build roads to the nodes assuming they arent half a map away.
next, the security of your village is more important :D
lastly. theoreticly you can increase all quality endlessly....

well can be increase by stupidly expensive magic.
high q clay can be made with cave clay and high q bones, which you COULD get from breeding.
soil can be farmed
coal can be burned in high q kiln with high q wood.
soo. to get higher quality, time is all that is needed really. but yeah.. early start and all helps ofc.
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Re: When would you call Qs good enough for a village?

Postby MagicManICT » Fri Feb 03, 2017 8:11 am

I wouldn't settle for less than q40 of either clay or water for normal use. If you need higher, you can always trade for it. I'm sure q80-90 exists, but it usually takes a large group searching to cover everywhere and a lot of time building wells.
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Re: When would you call Qs good enough for a village?

Postby cyrus9586 » Fri Feb 03, 2017 8:12 am

Well where my noob camp is nothing is really high Q. I find q30-40 foragables but nothing else really. The only thing on clay is the required finer clay. I went most of last world only ever getting 1 Pit clay and never saw any cave clay. But I figured if I could get my hands on a q80+ node then at least mid range I wouldn't need to care for a long while. And dig deeper costs so much that unless you have a kingdom I can only see it being used 1-2 times tops. Accumulative 20k XP a shot... Just seems like selling your soul to get a minor bump.
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Re: When would you call Qs good enough for a village?

Postby cyrus9586 » Fri Feb 03, 2017 8:15 am

MagicManICT wrote:I wouldn't settle for less than q40 of either clay or water for normal use. If you need higher, you can always trade for it. I'm sure q80-90 exists, but it usually takes a large group searching to cover everywhere and a lot of time building wells.


When it comes to water searches I take whats at the river and guess. If it doesnt get higher oh well. Water is only #4 on my list of hope to finds.
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Re: When would you call Qs good enough for a village?

Postby abt79 » Fri Feb 03, 2017 1:16 pm

Best I can do is 28


Did they re add bone clay or am I going crazy? Once I get chickens really going I'll just do that shit
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Re: When would you call Qs good enough for a village?

Postby Ukhata » Fri Feb 03, 2017 1:22 pm

abt79 wrote:Best I can do is 28


Did they re add bone clay or am I going crazy? Once I get chickens really going I'll just do that shit


yes they re added bone clay.
you need cave clay of pit clay for it.
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Re: When would you call Qs good enough for a village?

Postby Bowshot125 » Fri Feb 03, 2017 2:19 pm

70-80q range is where id say you guys are good.
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Re: When would you call Qs good enough for a village?

Postby sudogenki » Fri Feb 03, 2017 2:51 pm

Ukhata wrote:
abt79 wrote:Best I can do is 28


Did they re add bone clay or am I going crazy? Once I get chickens really going I'll just do that shit


yes they re added bone clay.
you need cave clay of pit clay for it.


can you please explain how does it work? the boneclay i mean, didnt know a shit about that. thanks.
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Re: When would you call Qs good enough for a village?

Postby abt79 » Fri Feb 03, 2017 3:18 pm

Ukhata wrote:
abt79 wrote:Best I can do is 28


Did they re add bone clay or am I going crazy? Once I get chickens really going I'll just do that shit


yes they re added bone clay.
you need cave clay of pit clay for it.

Crap, clay pits are always too empty to be of any use and I have only found deep water in caves
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