First off I'm curious about the difference here. Why is melee more tab target and archery free aim? Is having melee tab target a design choice or was it just chosen in legacy to help the server load?
I've always felt H&H would be nice with action based combat. Weapon ranges, weapon attack speeds and implementing combat maneuvers as buffs. Needing to block in certain directions to block attacks. Parry would be useless due to lag. Attacking would get the freedom archery currently has.
I'm fine with the current system though. Wanted to ask something for archery and that's what quality bow, marksmanship and perception should I get before I can handle a bow effectively enough to kill a bear? I heard it was nerfed a couple months ago.