does anyone have an understanding of how exactly jewelry quality calculations work? i've noticed that anything involving a goldbeater's skin to date has been a higher quality than the skin by a noticeable margin, even if the goldbeater's skin is the only non-precious metal component. i've tried a few basic formulas to factor in potential stuff like the anvil/smithy's hammer but i haven't managed to figure it out yet
i was under the impression that stats only affected softcapping but perhaps this is not the case