I got two pieces of armor borrowed and they give x/y stats. I'm aware that x is how much they block (armor deflect) and y is how much they will block but also take "wear damage" (armor soak).
So if I have something like a shield with 4/1 and a helmet with 1/7 and I'm fighting bats and said bats can never hit me for more than 4 damage, does that mean my shield with 4/1 will never take wear damage since bats can't break through the armor deflect but since the damage is spread among all my armor I can still take 4 damage on my helmet with 1/7, which would soak 1 damage, take 3 wear damage but still protect my character?
In this case, not having the helmet with 1/7 would be better against bats since it isn't offering any extra defense and is just getting worn out?
Is there any problem using a shield while fighting unarmed?
edit: So far I've seen only benefits.
And lastly, is melee combat worth investing on or should I just focus entirely on unarmed? It's a bit hard to find information since weapons don't show values like their damage and the wiki is a bit outdated or lacking information.
Also, not having a "weapon damage" on the weapon makes it kinda hard to value how good weapons can be.
edit: Removed the part where I asked about melee weapon weight. There is a description at the very bottom of skills that explain that.