Since when take aim increased cooldown?

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Since when take aim increased cooldown?

Postby r21187 » Sat Apr 08, 2017 7:57 am

i been busy as fuck but i finnaly have the chanse to hunt and trap a moose and take aim was taking FOREVER to cooldown i was thinking "well my agility sucks" so that was maybe the reason until i started to hit it and then was like "whuuuuuuuuuuuut" and i checked and now says "increase 20% with every initiative you have

Was that always like that? i mean fuck is the only free one to get ip cause thinks give ip to the enemy (and i learned the hard way that is a bad choose)

and now is even harder lure animals behind a pali

there were updates recently? what more has changed?

making hard the life of hermit sucks :evil:
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Since when take aim increased cooldown?

Postby stya » Sat Apr 08, 2017 8:07 am

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Re: Since when take aim increased cooldown?

Postby NOOBY93 » Sat Apr 08, 2017 8:38 am

think doesn't give IP to the enemy.
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Re: Since when take aim increased cooldown?

Postby r21187 » Sat Apr 08, 2017 10:25 am

NOOBY93 wrote:think doesn't give IP to the enemy.


well in my case it does

i was using but then i noticed every time i gained ip the animals too

and boy bears with ip are a fucking crazy
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
r21187
 
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Location: hidden in a cave

Re: Since when take aim increased cooldown?

Postby NOOBY93 » Sat Apr 08, 2017 10:26 am

r21187 wrote:
NOOBY93 wrote:think doesn't give IP to the enemy.


well in my case it does

i was using but then i noticed every time i gained ip the animals too

and boy bears with ip are a fucking crazy

It doesn't, not in your case, not in anyone's case, the bear was using skills that give him IP
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Re: Since when take aim increased cooldown?

Postby MagicManICT » Mon Apr 10, 2017 3:22 am

Just to note, it's base + 2x IP * the card mod, not 20%. Didn't know if you noticed that or not.

The suggestion is to use Think as the means for generating IP after you get enough to use it.
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Re: Since when take aim increased cooldown?

Postby r21187 » Mon Apr 10, 2017 3:34 pm

weird i think i have a screenshot a bear was increasing their ip by every time i used think and even with foxes happen to me

i could see the huge attacks of bear like bear hug and anothers that fuck they really mess with you and i noticed they could only do their best attack with ip and they were not gaining i was givem to them by using think

but i tried again after posting this and yes indeed think dont longer gives ip to the enemy

but in my case was giving ip everytime i was using think dont know i think was a kind of bug
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
r21187
 
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Location: hidden in a cave

Re: Since when take aim increased cooldown?

Postby MagicManICT » Wed Apr 12, 2017 2:25 am

Just to note that "Think" now has the same cooldown as "Take Aim." It's in today's patch. viewtopic.php?f=39&t=57037
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