ISTR that as you made higher quality things, their penalties lessened, not worsened? Has this changed? (My last world was 7.)
I made a q36 nettle shirt on a whim, mostly so that I could experiment with recycling.
My Q16 gives me Agility -1. This Q36 gives Agility -2. This makes a certain amount of sense, after all the Quality is nearly at the 2x effect threshold, but why should a 'better' shirt be worse to wear?
Is this consistent throughout the game now? Does high quality plate armor whack like 20-50 AGI off you?
I'm guessing the optimum strategy is to target a quality 1 below the increase in penalty in order to maximize the value of gilding?