How is quality calculated for dead animals?

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How is quality calculated for dead animals?

Postby Riou1231 » Sun Apr 23, 2017 10:59 am

So I've been killing small game like foxes and wolverines and I find that the quality can fluctuate sometimes. How exactly is the quality of an animal you kill calculated? Does an animal's quality decrease when the area is more "civilized"? Or does beating up an animal with a lot of attacks lower its quality?
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Re: How is quality calculated for dead animals?

Postby Sevenless » Sun Apr 23, 2017 12:10 pm

Unless you're using ranged (which softcaps their Q to your arrow Q), it has a node system like anything else based on the location they spawn. However, animal nodes move.
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Re: How is quality calculated for dead animals?

Postby Riou1231 » Sun Apr 23, 2017 12:39 pm

Sevenless wrote:Unless you're using ranged (which softcaps their Q to your arrow Q), it has a node system like anything else based on the location they spawn. However, animal nodes move.


Ohhh. Thanks! I was wondering about the ranged part, too. Me and my friend went hunting this one time and he would pelt the boar with rocks and I'd run in for the kill. We found that the quality was a lot shittier than things that I previously killed. Nice to have some clarification on that as well.
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Re: How is quality calculated for dead animals?

Postby iamahh » Sun Apr 23, 2017 1:18 pm

I think it's based on Mr. Garrison's theorem
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