Leather
Wool
Milk
Stone
Feathers
String (Hemp/Flax)
Hay
Metal (Tin/Copper)
Bone
So far I'm farting out Straw Dolls, Feather Trinkets, Abacus' and Still Lifes.
Still have tons of junk Q stuff I wanna melt through
MagicManICT wrote:Not sure if the dairy penalty is worth it to you, but milk is one of the bonus drinks. Depends on how much cheese you make and eat, I guess.
Sevenless wrote:MagicManICT wrote:Not sure if the dairy penalty is worth it to you, but milk is one of the bonus drinks. Depends on how much cheese you make and eat, I guess.
Drink satiations are trivial to reset at the moment. If you have a healthy supply of all 4 you can juggle them as needed.
@ OP
Leather: Dunno actually, nothing useful I can think of. I just try to manage production output.
Wool: Seers spindles? If you have extra you can make cloth which goes into quite a few useful curios
Stone: Stockpile>destroy? You get an insane amount of stone mining so there's no reason to keep extra.
Feathers: Trinkets I guess (annoyingly short to run imo)? Yet again you get an oversupply so I just nuke them in stockpiles.
String/hay: Straw dolls are nice. Hay can be used for fodder too I believe. Cloth is used in several curios so it's pretty easy to use up.
Metal: Tin you can always oversupply and run out of stuff to do with. Copper makes seer's bowls and bronze makes steeds. Seers bowls will definitely nuke your extra copper fast.
Bone: Seers bones are a pain in the ass to run, but good. Bone glue is my favoured option but you run out of things to build eventually.
I think the honest solution to your problem is to let some resources decay if you don't need them. You seem to be suffering from the horder syndrome haven encourages. Do a little purging man.
Users browsing this forum: Claude [Bot] and 2 guests