Questions about tree, pig and trellis farming

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Questions about tree, pig and trellis farming

Postby Dondorion » Thu Jun 15, 2017 5:51 pm

Hello.
I have two issues about treefarming: (1) some of my trees stop growing and (2) some stop giving stuff, I mean, its been over a week since my chest tree stopped giving me nuts and some of my mulbary trees sopped growing and none of them give leaves, branch, bark nor mulbary anymore. I do have druidic skill on my alt who planted some of them and I have some leaves stocked, but they wont last long. Any clue why this happens? What am I doing wrong?
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My pigs are loosing welfedness and I don't know why. They are within the range of food all the time, and its over q50 stuff and still, I don't know why they are starving. I have horses with them and they are ok, it only happens with the piglets. Is that because I leashed them?
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The third issue is about some trellis plants. I have some low quality hop cone plant and wine and so, and they wont die... they seem to give fruits forever. Is there a way to destroy them without destoying the trellis?

Thanks for your time
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Re: Questions about tree, pig and trellis farming

Postby qoonpooka » Thu Jun 15, 2017 6:49 pm

Trees will just stunt from time to time, that's normal. Multiple plantings are necessary to ensure a tree gets to term. Refreshing of the goods they provide is partially random and takes a LONG time.

No clue on the pigs.

Trellis crops can be destroyed with the usual destroy function, just make sure you're clicking the leaves or stalks of the plant you want to uproot. If your character makes a two-handed digging motion, you're destroying the plant, not the trellis. If they make a chopping motion like for trees, you're destroying the trellis, not the plant.
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Re: Questions about tree, pig and trellis farming

Postby iamahh » Thu Jun 15, 2017 8:00 pm

i think females only generate milk after giving birth for the 1st time...so maybe there's no milk female alive? happened to me once...
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Re: Questions about tree, pig and trellis farming

Postby Gensokyo » Thu Jun 15, 2017 8:31 pm

Tree's refill their shit based on ticks, so you have to keep a character around or online near them to get goodies (or at least that's how I remember it, terrible system), try putting an alt in a box near the tree and make it aggro (commence combat) with a frog or some random animal that doesn't fight back.

Unleash the pigs.

Destroy the crop on the trellis, instead of the trellis, try using :cam bad and zooming in on them if you're finding it hard with the regular camera.
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Re: Questions about tree, pig and trellis farming

Postby MagicManICT » Thu Jun 15, 2017 10:11 pm

Trees are based on the decay system. It does occur in ticks (about every 10 minutes or so), but the hits are random. As an example, leave a few dozen cupboards outside and wait. Over some will break, others may take weeks or months. (Just to note, cupboards are not protected from decay outside a house, and will break on one decay hit.) Size of the hitbox seems to have a great influence on this, too. Large houses will take decay hits more often than smaller ones, and in turn, even the smallest house will take more hits than something like a garden shed.

To translate that to trees, my experience is trees with larger trunks (ie hitboxes), like maples and oaks, tend to regrow faster than those with small trunks, like shrubs or mulberries, don't at all... or at least it is just faster to collect the seeds and replant.
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Re: Questions about tree, pig and trellis farming

Postby Granger » Thu Jun 15, 2017 10:20 pm

Main problem with decay is that it's only applied to the area while it is active (=a player around).
Trees in an area that is active 24/7 will regrow statistically way faster than in an area that is only active 1h/day.
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Re: Questions about tree, pig and trellis farming

Postby Tammer » Fri Jun 16, 2017 3:41 pm

For the pigs:

If you no longer have a pig who has given birth to feed them, I think you can place a barrel of milk nearby (Aurochs, Cow, or Sheep milk) for the piglets. In the last world, I noticed that some of my milk barrels near my pigpen were missing a few mL.
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Re: Questions about tree, pig and trellis farming

Postby Dondorion » Sat Jun 17, 2017 12:13 am

iamahh wrote:i think females only generate milk after giving birth for the 1st time...so maybe there's no milk female alive? happened to me once...


Indeed. I killed all my females and left only the best one. It happened to my lambs too, cause I had their mom away from them. Thx. I thought only cows give milk, but I manage to get it from sheeps after you said it. :D

Tammer wrote:For the pigs:

If you no longer have a pig who has given birth to feed them, I think you can place a barrel of milk nearby (Aurochs, Cow, or Sheep milk) for the piglets. In the last world, I noticed that some of my milk barrels near my pigpen were missing a few mL.


I will test it. 'Cause there are some male lambs that I wouldnt like to prgnant my female sheeps when they grow. This way I wouldn't need to leave the lambs next to the females... thx

qoonpooka wrote:Trees will just stunt from time to time, that's normal. Multiple plantings are necessary to ensure a tree gets to term. Refreshing of the goods they provide is partially random and takes a LONG time.


That's bad... about 40% of my trees fail to grow 100%. that's anoying. I thought it would fail only when you place them on the ground and once you done that it would grow. Thanks.

MagicManICT wrote:Trees are based on the decay system. It does occur in ticks (about every 10 minutes or so), but the hits are random. As an example, leave a few dozen cupboards outside and wait. Over some will break, others may take weeks or months. (Just to note, cupboards are not protected from decay outside a house, and will break on one decay hit.) Size of the hitbox seems to have a great influence on this, too. Large houses will take decay hits more often than smaller ones, and in turn, even the smallest house will take more hits than something like a garden shed.

To translate that to trees, my experience is trees with larger trunks (ie hitboxes), like maples and oaks, tend to regrow faster than those with small trunks, like shrubs or mulberries, don't at all... or at least it is just faster to collect the seeds and replant.


I see. So, the older my tree is the more tics it will take to give me stuff? This makes sense, because the rate they give stuff is getting slower and slower. I guess we have to replant all the time, then.

But something happened today, i don't know if it coincidence. I chop those 2 mulbarry trees that refuse to grow - leaving the other 2 - and then my spruce tree - which is close to them - had evrything available: bought, branch, cone, bark... Maybe the bad trees somehow do harm to the others?
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Re: Questions about tree, pig and trellis farming

Postby MagicManICT » Sun Jun 18, 2017 2:54 am

Age of trees has nothing to do with it. As it's growing, they only have so much to give. Once the tree is full grown, It's purely random. The longer the area of the map is loaded, the more that decay is processed, and the more likely they are to be affected.
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