[RESOLVED] Wrecking Ball Deploying Backwards

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[RESOLVED] Wrecking Ball Deploying Backwards

Postby qoonpooka » Thu Jun 22, 2017 12:38 am

It built backwards and I can't seem to assemble it anything but backwards...
Last edited by qoonpooka on Sat Jun 24, 2017 8:12 pm, edited 1 time in total.
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Re: Wrecking Ball Deploying Backwards

Postby Headchef » Thu Jun 22, 2017 12:46 am

Shift + control + mouse wheel should help :D
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Re: Wrecking Ball Deploying Backwards

Postby qoonpooka » Thu Jun 22, 2017 11:32 pm

Perhaps on the initial build, but what about when I've packed it up and am redeploying it?

I got this job done by sneaking myself between the house and the wrecking ball itself, but there's a wall demo job in my future...
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Re: Wrecking Ball Deploying Backwards

Postby Granger » Thu Jun 22, 2017 11:38 pm

Right-click the object you carry and then, before clicking the ground to actually place it, move and rotate with with shift+control+mousewheel.

But I agree that it is an oversight of the devs that you can't imply click it against a wall/building (like we could place stuff in previous worlds as close as possible to something else by simply right-clicking the object to place against) and be done with it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Wrecking Ball Deploying Backwards

Postby FictionRyu » Sat Jun 24, 2017 7:19 pm

I recently added a visual presentation on the Wrecking Ball wiki page .

Here's the images that are on the page for refrence:
Image
Image
Scooby Doo taught us that the real monsters are humans.
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Re: Wrecking Ball Deploying Backwards

Postby qoonpooka » Sat Jun 24, 2017 8:12 pm

Granger wrote:Right-click the object you carry and then, before clicking the ground to actually place it, move and rotate with with shift+control+mousewheel.

But I agree that it is an oversight of the devs that you can't imply click it against a wall/building (like we could place stuff in previous worlds as close as possible to something else by simply right-clicking the object to place against) and be done with it.


Ah! This was it, yes. :) Thank you!
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