by Thedrah » Mon Aug 21, 2017 1:33 am
red numbers are soft hit points
yellow numbers are hard hit points
green numbers is armor soak (damage to your armor)
soft hit points (shp) cannot exceed hard hit points (hhp). armor has wear/durability/life, hover your mouse over your armor to see. should note something like 0/70 on a new piece of armor, thats the wear/durability
your character will not use the axe/weapon unless it is a weapon skill. you probably only have punch/left hook as attacks
green, blue, yellow, and red are the colors associated with attacks, an attack can have multiple attack colors
punch uses 'green' which at the start of the battle, the bat will have 0% green. every punch you do will add 'weight of attack (unarm or melee) vs there defense' * 'attack opening' *(100%-his current opening). so lets say you have the same combat power as a bat which is around 15-25, not sure what exactly. so you start with punch first move, your damage for punch is 10 * his opening (strength increases damage btw) so his opening is 0% so you do 0 damage. his opening is now 15%, second punch: 28%, third punch: 38% and damage is calculated before you add the opening on
multi color stuff can do more damage at lower openings but take multiple colors
i recommend to get some unarm combat or a sword for melee combat, which unarmed combat is better for low levels. focus on doing damage while keeping your openings below 40%, don't need to keep them down under 20% because your armor should protect you and you should be focusing on killing unless it's something much stronger
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