Armor strategy for hunting

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Armor strategy for hunting

Postby _Gunnar » Tue Oct 03, 2017 8:27 am

jorb wrote:Armor used to subtract all hard soak from incoming damage, before distributing the damage over the armor parts to remove the soft soak and deal damage to the armor. This had the effect that one piece of armor would protect not only the player, but also other pieces of armor on him. This has been changed, so that damage is first distributed over the armor parts, which then subtract hard and soft soaks individually.


(taken from "Bumfights" update announcement)

How does this work in practice?
is it:
- you get hit for an attack that would do X damage
- each item i of your N pieces of armour gets X/N
- D_i of this is deflected, A_i is absorbed, meaning your health is damaged at each location by H_i = max(0, X/N - D_i -A_i)

..and the total you're damaged by is Sum_{i=1,..,N}(H_i)

I've noticed my leather boots get damaged much faster than anything else, because they only have a small D_i and a comparatively large A_i..

this also suggests to me, paradoxically, that I might take *less* damage if I wore some other non-armoured shoes instead of leather boots, since my other pieces of armour (e.g. a cutthroat cuirass) have much higher deflection values, so their H_i = 0 even with the damage divided over different locations...

or does it work differently?
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Re: Armor strategy for hunting

Postby Ukhata » Tue Oct 03, 2017 8:39 am

no, you are completely correct in this. :D
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Re: Armor strategy for hunting

Postby _Gunnar » Tue Oct 03, 2017 6:38 pm

weird...

so at what point is it worth me crafting boots & gauntlets for hunting? i can probably make q50ish gauntlets, but these would only have 3 deflect, so I imagine they will also make me take more damage from animals :D

How much damage do different animals do anyway?
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Re: Armor strategy for hunting

Postby MagicManICT » Wed Oct 04, 2017 3:50 am

Wasn't there something else in there about the damage being somewhat proportional so that "smaller" armor pieces wouldn't just get crunched in one hit? I'll have to search through the thread again.

edit: not seeing anything specific in the announcement thread, but from experience, gloves and boots don't get exactly 1/4 of the damage if you're wearing 4 pieces of armor. (Though does seem helmets may get a slightly higher % than other parts.)
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Re: Armor strategy for hunting

Postby _Gunnar » Wed Oct 04, 2017 4:50 am

Hm, ok -- thanks, this is reassuring!
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