by Thedrah » Sun Nov 12, 2017 5:53 am
gotta think on a large scale imo
make a cupboard full of clothes of one type like straw hat then another cupboard of gildings like feather trinket. now you apply one feather trinket to each straw hat. sort the hats into the two cupboards as one with no extra gilding slot and other without the extra gilding slot. 'recycle' all straw hats with each other and repeat the feather trinkets on the straw hats until all the straw hats have both a gilding slot and a feather trinket. you will lose some straw hats/feather trinkets in the process
now make a cupboard of equal parts straw hats to cornbraids. apply all cornbraids to the straw hats. separate and combine the straw hats without the gilding slot. now you can add heartwood leaves but if you're unlucky or aren't rich, apply what you want to it
recycle re-rolls every gilding onto the clothing, in this situation, a straw hat. so a feather trinket has 50%-100%, that means at least 50% of the clothing, at most it will be 100% of the clothing. the straw hat 10%-25% so again, atleast 10% and at most: 25%. so its 5%-25% depending on your stats and if the attributes of clothing to gilding match, which they do
when you recycle you re-roll the gildings on the equipment but only one piece of equipment survives. the quality is averaged
recycling rolls every gilding on the equipment per gilding. it rolls for the gilding to stay, gilding to disappear, gilding to drop into inventory, and then if the equipment has a slot
afaik this is how it works. the sewing credo helps as you automatically pass the first gilding. i quit about 3months ago and unsure how sewing credo affects stuff with two slots for gilding innately. the % is low so i recommend mass producing
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