Starting to notice a cap of about q50 even with 60+ in each survival/perc/exploration.
Is there generally a cap for quality of goods, or are some nodes yielding q100+ stuff and it gives me reason to eventually go for 100 survival?
jorb wrote:Ideally the game should play itself.
ricky wrote:Generally speaking, foraged quality nodes (this includes foraged plants, clay, water, soil) tend to peak out around 50-60. sure, there are the very rare occasions you may find a 60,70,80 node, but dont count on it.
As for the three attributes you mentioned:
Survival has a secondary use of being a softcap on hunted animal quality when butchered, so it's generally best to push survival as high as you can in order to maximize hunted animal quality.
Perception is a softcap in many recipes and as such should also be pushed.
exploration however (as far as i remember) only serves to aid in foraged goods (the Per*Exp formula), so you can safely grind exploration to 25/50/100 and leave it there for the rest of the game and instead focus on perception
newaccountlol wrote:If you don't have access to good perc food then exploration can be decent to invest in to get a LP boost early game. You have to invest a lot early on for it to be worth it. If you only raise it gradually then you are not getting enough foragable curios for all the time you spend traveling. If you do choose to invest exploration I'd suggest having at least 75 and that's not too difficult if you use exploration gear.
However, if you somehow have an endless supply of hide and bones then it might be worth getting high exploration just to grind out a bunch of exploration curios.
replikant8 wrote:Perception*Exploration also matters in seeing the scents. It's like a counter for Intelligence*Stealth.
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