by MagicManICT » Fri Mar 09, 2018 6:45 pm
10 year old article... nothing like a fluff piece for the next gen games of 2007.
There are some more modern, in-depth articles on the matter if anyone cares to read. Lighting calculations are still done mainly in CPU, not GPU. All though PhysX, OpenCL and other standards allow for them to be done in GPU, the GPU is usually busy enough calculating the rest of the rendering pipeline, such as vertex calculations and texture mapping, and physics for various things.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.