Let's Talk PvE and Touch on PvP defence

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Let's Talk PvE and Touch on PvP defence

Postby Sarge » Wed Mar 14, 2018 3:17 pm

To be assumed - I don't know the first thing about fitin' which is also the base that I wish comments to come from so that this can help all noobies. I will be making statements to the best of my understanding is if fact and invite you to correct, elaborate, offer alternatives etc.:

When the recent changes to armour wear were introduced I instinctively went searching for ways to protect myself better. While leather armour may be quite accessible to any noob I still find myself wanting to protect myself as best I can for many reasons such as minimising wounds because those can actually be a big pita for a noob/hermit and replacing armour often is just not any fun. And hermits would like to wear some metal armour at some stage too and that is a fuckton of work for one person, compared to a village.

So, I actually try wear my best available gear and do my best to make it last.

As a result I now have Shield Up in every situational combat deck I have (More about why more than one deck later), but I don't really know if it is the best way to go. There is a saying that "offence is the best defence" and that might be very relevant here.

Please correct me where I am wrong in 'setting the scene' here:
- Mobs don't have any AC which means that UA's piercing has zero effect in PvE
- Weapons do more damage than being unarmed (duh)
- Therefore MC is the way to go for PvE

What about maneuvres? Do we need them? If we do which is best when, how and why?

Why would a PvE player need any UA then?
- Because, as your stats grow, you can eventually end up not being able to tame weaker animals without high risk of actually killing them. UA allows you to make fast small hits with punch greatly reducing the risk of accidentally killing your hard work. This is then where multiple deck setups come in.

What then are the options and the best/most efficient combat deck setups for PvE?

In PvP there is a strong combination of UA and MC used. UA is more effective at creating openings than MC and since it has armour penetration it bypasses a %'age of your opponent's armour making it very effective. It is also necessary to create the most effective/appropriate colour openings. MC is used for the big killing blows after UA has created the right opportunity for it.

So, even if we as PvE'ers might have no interest in PvP, every player should at least have some UA to help reduce the rate at which a likely stronger statted PvP'er can create openings on you and knock you out or worse. It buys you time to gtfo which might not be great, but it's a hell of a lot better than nothing.
factnfiction101 wrote:^I agree with this guy.
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Re: Let's Talk PvE and Touch on PvP defence

Postby Sarge » Wed Mar 14, 2018 3:30 pm

My current PvE decks:

Taming Sheep:
Punch - Quick Dodge - Sidestep - Jump - Zig Zag - Shield Up
* Quick small hits

Taming Horses and Aurochs:
Sideswipe - Quick Dodge - Sideswipe - Jump - Zig Zag - Shield Up
* Bigger hits to get the fight over faster and take less armour wear

PvE:
Punch 'em Both - Sideswipe - Quick Dodge - Sidestep - Jump - Shield Up
* Since animals flee at a certain point and some are too fast to catch, like swans, I want to get a big opening fast with low damage and then put in a big hit to kill so there's no fleeing at all.

- Quick Dodge to reduce Green opening on me
- Sidestep to reduce Blue
- Jump to reduce Yellow
- Zig-Zag to reduce Red (it reduces Red & Yellow, but there is no restoration move that reduces only red)

You'll notice that I don't even have defence against red in my main PvE deck which is already a mistake?
factnfiction101 wrote:^I agree with this guy.
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Re: Let's Talk PvE and Touch on PvP defence

Postby azrid » Wed Mar 14, 2018 7:02 pm

Full MC if you don't plan on doing pvp.
You can make a +1000 MC set.
Can create openings with storm for multiple opponents.

You don't need UA to tame. You don't need UA at all as PvE player.
You don't need a single point of MC to do damage with MC moves as a pure UA guy.

Pooling your points into UA and MC equally will just make you weaker against potential attackers. I don't see how getting some UA makes you survive better.
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Re: Let's Talk PvE and Touch on PvP defence

Postby Ninijutsu » Wed Mar 14, 2018 7:45 pm

azrid wrote:Full MC if you don't plan on doing pvp.
You can make a +1000 MC set.
Can create openings with storm for multiple opponents.

You don't need UA to tame. You don't need UA at all as PvE player.
You don't need a single point of MC to do damage with MC moves as a pure UA guy.

Pooling your points into UA and MC equally will just make you weaker against potential attackers. I don't see how getting some UA makes you survive better.

Indeed, pointless to mix UA and MC. Put all your LP into just one of the two.
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