How does the new hunger and energy work?

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How does the new hunger and energy work?

Postby nguyenthu012 » Fri Jul 20, 2018 9:56 am

I'm pretty sure health and stamina are the same, but hunger and energy seem to have changed.
Same with satiations, food efficacy, and experience points. What are those? haha meme
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Re: How does the new hunger and energy work?

Postby qoonpooka » Fri Jul 20, 2018 1:06 pm

Short Version:

Energy is the same except that you don't need to have room in your energy bar to eat food anymore, you can eat whenever: thus hunger level.

Hunger level/Food efficacy is basically a measure of how hard you're spamming food into yourself. The more food you spam, the less effective you are. At the lowest/starting level (Starvation, different from the health condition which can kill you - that's based on energy level) your food is 300% effective. I don't know what the upper limit is, but the 2nd level is 200% effective, then 100%, and I think there's a 50% above that.

tl;dr - Cramming shitty, high-hunger food into yourself ruins your character - get good FEPs/energy for your hunger points.

Satiations are a measure of food variety. The variety bonus still exists (but drinking tea, wine, milk, and beer no longer contributes to it) but now also if you're cramming yourself full of blueberries your 'Forage' satiation (which Blueberries hit HARD, and they depend on) then all food items in the 'Forage' category will become worth less and less as you do so. You can see what effect a food will have on your satiations by mousing over it, there's a potency of hit and a chance that it hits at all. In your attributes window you'll see a list of satiations that aren't 100% - they can be higher or lower - this is the mod applied to the FEPs you get. When a fourth satiation drops below 50%, your lowest satiation resets.

tl;dr - Eat food you're not satiated for to gain most FEPs. Be strategic sometimes about what your lowest satiation is.

XP is unrelated to all this. XP is spent to study curios and to perform feats of Hearth Magic. There are some curios which cost no xp, but they're rareish. (Ant soldiers being the most common example.) Without XP, character growth stops. This means you can't perma-afk alts (unless you feed them a steady diet of ant soldiers, for example). Some curious have pretty savage XP costs.

tl;dr - Don't worry about it. If you play even a little bit you'll drown in xp.
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Re: How does the new hunger and energy work?

Postby MagicManICT » Fri Jul 20, 2018 2:21 pm

Not sure what image host you're using, but I'm not even getting a link to load images. Might want to check your formatting or the host to make sure they're linked properly (might just be a localization issue, too, and I don't get them).

http://ringofbrodgar.com/wiki/Hunger Gives the levels and bonuses> Once established, you can keep your character at the 300% level all the time.

qoonpooka wrote:ruins your character

You can't ruin a character. You can make the game harder to "level up" by not learning the FEP and food system. I personally quit caring early game. All issues can be fixed once you can start making a variety of foods.

qoonpooka wrote:Don't worry about it. If you play even a little bit you'll drown in xp.

Generally, yes, but I can point to where people still have issues with getting experiences for a period of time. Don't spend on high cost curios or hearth magic until you have a regular source of XP (questing usually, as experience events are too irregular).
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Re: How does the new hunger and energy work?

Postby vatas » Fri Jul 20, 2018 7:28 pm

I personally think that satiations "ruin" characters more than hunger-that-should-be-called-appetite. You can simply wait out for hunger-that-should-be-called-appetite to return to lower levels while satiations can take lot of time and resources to restore.
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