Hello,
I guess I would have to say that I came from Salem. I tried this game for a few hours years ago, but was already playing Salem hardcore back then and didn't have the free time to do both. I finally quit Salem months ago, for many reasons, and am looking for a new game.
If you have some time, I have several ultra-newbie (not even playing the game yet) questions:
1. Hermit Viability
A. In Salem, I was one of the "mega hermits." When I played (2015 and on), if you had a max-depth mine, giant hoards of treasure, high quality fields/pots, giant production facilities, etc., you could still be practically unraidable even as a hermit if you were active, had large resource stockpiles, raised a few skilled burner characters, and knew the pvp mechanics. Is that true in Haven, or is a "mega hermit" basically just a loot piñata for pvp groups once located? I'm very averse to living with others.
B. How much area can a single very active player maintain upkeep on? If I'm understanding how Presence and Authority work from the Wiki, it seems like it could be very limiting,
2. Mines and Caves
My favorite thing to do in Salem and EVE was mining. I brute-forced my way to maximum depth in Salem in a couple of weeks. I understand that mining as a newbie hermit in Haven can be very rough, but I'd still want to have a go at it.
A. I'm very confused about the nature of Mines vs Caves, and how ownership is exerted over them. Is a Mine a Cave in every respect but the entrance type? Or does a Cave contain things that a Mine does not, and vice versa?
B. I read that a village claim can extend downward over cave/mine levels, but not upward, is this true?
C. Do Trolls despawn after a while if the area isn't loaded? The Wiki said that bats do, but then I saw threads by people looking for others to kill trolls in their mines, so I was left unsure.
3. Character Building and Account Distribution
A. Salem was a "game of alts." How many characters should ylou seek to make if you do care about specialization? So far it seems that I should make a Miner/Smith, Mayor/Something, and expendable Foragers, then look toward making a Cook and some combat characters.
B. How many accounts should you have? In Salem I had four accounts: a main account for specialized profession characters, a raider/fighter/scout account, a tile loader account (mainly for fruit trees), and a storage alt account. From what I've read, storage alts aren't a thing in this game, but is it beneficial to have several accounts? I understand that subscriptions are account-bound, but maybe it's still worth it to have several characters running at once, even if it's extra money to accelerate their growth.
C. Is there a rough attribute template for making different kinds of characters? For example, in Salem--if any of you are familiar with its Humors system--you might say that a Basher should have 300 of all stats, and then have Phlegm and Black Bile advanced by x and 1.25x, respectively; or, a fighter should have 500 of all stats, and then raise Phlegm, Blood, Yellow Bile, and Black Bile by .75x, x, .9x, .75x, respectively.
Conclusion
Thanks for reading. I would appreciate answers to any of my questions. I probably won't be playing even within the next month or even two because of work and computer issues, but I'm a meticulous planner and thought I could go ahead and get started on that, assuming that being a hermit is somewhat viable. I raided in Salem, killed and was killed, mapped about 40% of the Providence world map and 90% of the last expedition world map; I think I'm probably a good bit less creampuffy than the average person who joins, but if I can't play as a somewhat hardcore hermit, I'll probably conclude the game just isn't a good match for me and keep looking.